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Old September 26th, 2009, 06:44 PM

llamabeast llamabeast is offline
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Default Re: Sign of the Hammer - A Warhammer Mod Game. Send Pretenders!

Some Bretonnia things, and a bug:

1) Is it deliberate that the questing knight leader has leadership zero? It's really aggravating, being as he comes with troops and produces troops every turn. I always have to recruit a Bretonnian Lord just to tag along with him and bring his troops.

2) I'd like to request a minor sprite change to the questing knight commanders, so I can recognise them from their troops on the battlefield.

3) I don't understand why Virtue of the Quest is both harder to cast and to research than Errantry war. I mean basically, it's just Errantry War + free cloud trapeze, right? I can see maybe it is worth a little research to get the option of that convenience (though it is rather niche), but if I ever manage to get an S3 damsel the chances of me using her for that are almost zero. Short version: I suggest it should be S2. Or even S1.

Now the bug:

2) Errantry War and Virtue of the Quest produce Skaven. I suggest we leave the mod for a while though, to give time for other things to crop up. They're not low level spells.
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Old September 27th, 2009, 04:52 AM
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Burnsaber Burnsaber is offline
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Default Re: Sign of the Hammer - A Warhammer Mod Game. Send Pretenders!

Quote:
Originally Posted by llamabeast View Post
Errantry War and Virtue of the Quest produce Skaven. I suggest we leave the mod for a while though, to give time for other things to crop up. They're not low level spells.
I guess you have the old version of the mod. Try one from this link:

http://forum.shrapnelgames.com/showp...2&postcount=53

I changed the "Message of the Day" to reflect this situation.
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