.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 28th, 2009, 02:41 AM
Epoletov___SPR's Avatar

Epoletov___SPR Epoletov___SPR is offline
Corporal
 
Join Date: Jul 2008
Location: Russia, Saint-Petersburg
Posts: 76
Thanks: 6
Thanked 5 Times in 5 Posts
Epoletov___SPR is on a distinguished road
Default Re: some ideas

Quote:
Air units cannot dogfight because the code is not set up to allow both enemy and friendly aircraft on the map at the same time in the same way only one aircraft is ever on the map at the same time and that is not going to change
Probably it would be possible to make like counterbattery fire.

After flight enemy airunits, it is destroyed fighters, available in bombardment menu.
Reply With Quote
  #2  
Old September 28th, 2009, 12:19 PM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: some ideas

That would create the need for a new class, something like "fighter" wich can dogfight, or else we would have light bombers doing this
__________________
I am not responsible for any damage your brains may suffer by reading the text above
Reply With Quote
  #3  
Old September 28th, 2009, 01:43 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,687
Thanks: 4,119
Thanked 5,918 Times in 2,912 Posts
DRG will become famous soon enough
Default Re: some ideas

Quote:
Originally Posted by iCaMpWiThAWP View Post
That would create the need for a new class, something like "fighter" wich can dogfight, or else we would have light bombers doing this

True enough, fighter bombers loaded with ordinance do not dogfight so it would have to be restricted to aircraft with guns and cannon only under a certain size and it would also require an entire re-write of a large chunk of code for something neither Andy nor I have any interest in not only from a personal standpoint but also from a game design standpoint.

The existing game engine is already stretched far more than anyone thought possible 10 years ago and we have already had to deal with bugs that crop up because of it so anything we add from here on will have to be not only something very useful to the game but also something that does not impact a lot of other code and most importantly, something we think worthwhile.

This just doesn't qualify

Don
Reply With Quote
  #4  
Old September 28th, 2009, 08:59 PM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: some ideas

What about something like a die roll wich gives the chance for A/C to be shot down?fighters circling around battle areas("on call") loaded with bombs would jettison ordnance and engage enemy fighters if in danger(p47 is a nice example for this role)
__________________
I am not responsible for any damage your brains may suffer by reading the text above
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.