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Why convert the starting scout to a prophet in turn 1 - .com.unity Forums
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Old September 28th, 2009, 11:41 AM

Illuminated One Illuminated One is offline
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Default Re: Why convert the starting scout to a prophet in turn 1

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Originally Posted by vfb View Post
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Originally Posted by Illuminated One View Post
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Originally Posted by Squirrelloid
You want stealth preaching. A unit with sneak and Hx can preach while hiding, allowing you pinpoint targetting on dominion spread, possibly in a dom-kill attempt. And he gets his prophet dom-spread check as well. Speaking of...
Did you try this?
I did, even backed up by stealthy priests and normal domspread, no way.
A h3 priest has a 90% chance - 5 * enemy domstrength, so against a dom 6 (which is already on the lower end) you have 60% chance to reduce a candle from the capital and another one for being prophet, but the enemy gets 3 to 6 100% chances or so every turn...

He is quite handy to push away evil dom though.
Every bit helps. It's especially useful if you've captured the capitol and are preaching there, but the dominion you are trying to kill exists in a neighbor province that you cannot invade (because it belongs to a third party, or because your army needs to sit on the cap in case of a possibility of break siege). This can make the difference between an easy capitol capture from a dom kill, and a hellacious fight against a horde of enemy mages.
Hmm, well I was thinking of domkill as a strategy not as a coup de grace now. In that case it might help you, however I'd still say that's a niche situation - as soon as your enemy realizes his dom is dying he has no other chance than to try and break the siege and give you the fight.
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