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September 29th, 2009, 07:27 PM
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Corporal
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Join Date: Oct 2008
Posts: 162
Thanks: 13
Thanked 7 Times in 5 Posts
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Re: Tir na n'Og
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He is capital only along with the Tuathan Sorceress and the unusual 2A Assassin Tir have.
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The assassin (Baobhan Sidhe) is recruitable anywhere. Still quite useless, IMO, because it is almost always better to hire a Bean Sidhe or a Sidhe Lord.
I still think that Tir is a wrong nation for a strong bless/bad scales setup, except on small maps, maybe. You can expand well with Firbolgs, and I would always get a Tuatha Sorceress instead of Ri it capital. Thugs are important, but not absolutely central to them like they are to Eriu.
Concerning the late game, clams/late game astral were a good solution before the clam nerf in CBM 1.6, and right now I do not really know what to do with these guys.
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September 29th, 2009, 09:04 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Thanked 31 Times in 12 Posts
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Re: Tir na n'Og
I thank you all for helping Jarkko on this issue, but as regards MP specific advice, he should perhaps have remembered to note that the game had only two human players and then AIs (on the mighty setting, I believe) filling in the rest of the map.
Thus when he got up to fighting with Yomi and Pangaea, both AI, there was no diplomatic solution to his woes, and when Pangaea had a huge army it wasn't because of lucky gold events, as he suggested earlier in the thread might have been the case, it was because he had set up the AIs to have a very real and significant gold advantage - knowing Jarkko, he plain forgot this detail and just wondered how get got stomped so flat so fast.
It was a very cramped map - Jarkko's Tir and 5 AIs on one land mass with 69 provinces, my Atlantis and 2 AIs in the one sea with 11 provinces. Given the facts of the situation (AI players, income bonus, idiotic AI play) I find that relying on an imprisoned pretender rather than an awake or, at worst, dormant SC was a really silly idea.
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September 29th, 2009, 09:25 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Thanked 39 Times in 28 Posts
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Re: Tir na n'Og
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Originally Posted by Peter Ebbesen
It was a very cramped map - Jarkko's Tir and 5 AIs on one land mass with 69 provinces, my Atlantis and 2 AIs in the one sea with 11 provinces. Given the facts of the situation (AI players, income bonus, idiotic AI play) I find that relying on an imprisoned pretender rather than an awake or, at worst, dormant SC was a really silly idea.
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Whoa... I'm surprised water provinces were even used since 95% of land AI opponents have zero programming and skill for moving into water provinces. Any human players which start in the water have a massive advantage over the majority of AI land opponents.
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September 30th, 2009, 01:51 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Tir na n'Og
Quote:
Originally Posted by Peter Ebbesen
It was a very cramped map - Jarkko's Tir and 5 AIs on one land mass with 69 provinces, my Atlantis and 2 AIs in the one sea with 11 provinces. Given the facts of the situation (AI players, income bonus, idiotic AI play) I find that relying on an imprisoned pretender rather than an awake or, at worst, dormant SC was a really silly idea.
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It's quite possible to pull off a dormant SC with decent scales and an e9n4 bless.
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October 1st, 2009, 06:07 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Thanked 11 Times in 3 Posts
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Re: Tir na n'Og
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Originally Posted by Festin
Quote:
He is capital only along with the Tuathan Sorceress and the unusual 2A Assassin Tir have.
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The assassin (Baobhan Sidhe) is recruitable anywhere. Still quite useless, IMO, because it is almost always better to hire a Bean Sidhe or a Sidhe Lord.
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I disagree. As early as Evoc 2 you've got an assassin that, reliably, kills most units without lightning resistance out of the box.
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October 1st, 2009, 06:49 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Tir na n'Og
But assassination is at best a niche strategy; sure they have a great assassin - but assassination doesn't win MP games - as evidenced by TNN being low in the MP win category.
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October 1st, 2009, 07:19 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
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Re: Tir na n'Og
I don't think the assassin is why TNN does poorly, but yeah they won't win you the game alone. However, I don't think it's a good reason to ignore them either. An assassin that can cast Cloud Trapeze and reliably kill good units is useful.
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