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Old October 1st, 2009, 12:25 PM
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Double_Deuce Double_Deuce is offline
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Default Re: some ideas

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Does anybody know someone, who could make a campaign called "The siege of Budapest"? I can help you to get info on the operation...

I hope I can find somepeople, who can make historically acurate maps
It can be done but its not a small project. You are probably looking at a year or two of design and playtesting . . and that's after all of the OOB, map and other information is assembled.
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Old October 1st, 2009, 03:33 PM

Souljah Souljah is offline
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Default Re: some ideas

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Originally Posted by Souljah View Post
Does anybody know someone, who could make a campaign called "The siege of Budapest"? I can help you to get info on the operation...

I hope I can find somepeople, who can make historically acurate maps
It can be done but its not a small project. You are probably looking at a year or two of design and playtesting . . and that's after all of the OOB, map and other information is assembled.

We just have to make the battlefield. Well as acurrate we can make.
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Old October 1st, 2009, 04:08 PM
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Default Re: some ideas

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We just have to make the battlefield. Well as acurrate we can make.
If you mean building the maps, that's the easy part. You have to have the maps before you can place units and even begin playtesting. I'm not sure you have an idea of the scope of the work involved in creating a user campaign in this game, if thats what your overall intent is.
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Old October 2nd, 2009, 04:45 PM

Souljah Souljah is offline
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Default Re: some ideas

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Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by Souljah View Post
We just have to make the battlefield. Well as acurrate we can make.
If you mean building the maps, that's the easy part. You have to have the maps before you can place units and even begin playtesting. I'm not sure you have an idea of the scope of the work involved in creating a user campaign in this game, if thats what your overall intent is.

Actually I realy don't know. I'm just theoritical... But why we need the playtests?
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Old October 3rd, 2009, 06:48 AM
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Default Re: some ideas

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Originally Posted by Souljah View Post
Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by Souljah View Post
We just have to make the battlefield. Well as acurrate we can make.
If you mean building the maps, that's the easy part. You have to have the maps before you can place units and even begin playtesting. I'm not sure you have an idea of the scope of the work involved in creating a user campaign in this game, if thats what your overall intent is.
Actually I realy don't know. I'm just theoritical... But why we need the playtests?
Any user campaign will need all of the scenario's playtested and then the campaign as a whole will need to playtested. At least that's how I do mine. You are probably looking at a 4-12 month time frame from start to finish depending on how big you want it to be.
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Old October 5th, 2009, 01:58 PM

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Default Re: some ideas

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But why we need the playtests?
For the same reason you always do test runs with a new weapon and the same reason that squads will practice taking a bridge over and over before they actually do it. There will always be bugs or problems that you won't find until somebody tries it.
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