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October 1st, 2009, 12:25 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: some ideas
Quote:
Originally Posted by Souljah
Does anybody know someone, who could make a campaign called "The siege of Budapest"? I can help you to get info on the operation...
I hope I can find somepeople, who can make historically acurate maps
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It can be done but its not a small project. You are probably looking at a year or two of design and playtesting . . and that's after all of the OOB, map and other information is assembled.
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October 1st, 2009, 03:33 PM
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Private
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Join Date: Sep 2009
Posts: 25
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Re: some ideas
Quote:
Originally Posted by Double_Deuce
Quote:
Originally Posted by Souljah
Does anybody know someone, who could make a campaign called "The siege of Budapest"? I can help you to get info on the operation...
I hope I can find somepeople, who can make historically acurate maps
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It can be done but its not a small project. You are probably looking at a year or two of design and playtesting . . and that's after all of the OOB, map and other information is assembled.
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We just have to make the battlefield. Well as acurrate we can make.
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October 1st, 2009, 04:08 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: some ideas
Quote:
Originally Posted by Souljah
We just have to make the battlefield. Well as acurrate we can make.
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If you mean building the maps, that's the easy part. You have to have the maps before you can place units and even begin playtesting. I'm not sure you have an idea of the scope of the work involved in creating a user campaign in this game, if thats what your overall intent is.
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October 2nd, 2009, 04:45 PM
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Private
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Join Date: Sep 2009
Posts: 25
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Re: some ideas
Quote:
Originally Posted by Double_Deuce
Quote:
Originally Posted by Souljah
We just have to make the battlefield. Well as acurrate we can make.
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If you mean building the maps, that's the easy part. You have to have the maps before you can place units and even begin playtesting. I'm not sure you have an idea of the scope of the work involved in creating a user campaign in this game, if thats what your overall intent is.
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Actually I realy don't know. I'm just theoritical... But why we need the playtests?
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October 3rd, 2009, 06:48 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: some ideas
Quote:
Originally Posted by Souljah
Quote:
Originally Posted by Double_Deuce
Quote:
Originally Posted by Souljah
We just have to make the battlefield. Well as acurrate we can make.
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If you mean building the maps, that's the easy part. You have to have the maps before you can place units and even begin playtesting. I'm not sure you have an idea of the scope of the work involved in creating a user campaign in this game, if thats what your overall intent is.
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Actually I realy don't know. I'm just theoritical... But why we need the playtests?
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Any user campaign will need all of the scenario's playtested and then the campaign as a whole will need to playtested. At least that's how I do mine. You are probably looking at a 4-12 month time frame from start to finish depending on how big you want it to be.
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October 5th, 2009, 01:58 PM
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Sergeant
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Join Date: Oct 2008
Location: Price
Posts: 276
Thanks: 31
Thanked 9 Times in 8 Posts
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Re: some ideas
Quote:
Originally Posted by Souljah
But why we need the playtests?
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For the same reason you always do test runs with a new weapon and the same reason that squads will practice taking a bridge over and over before they actually do it. There will always be bugs or problems that you won't find until somebody tries it.
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Howard Tayer
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