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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 8th, 2009, 08:22 PM

BandarLover BandarLover is offline
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Default Re: Warhammer Greenskin hype/brainstorming thread....

Sounds good but I have to ask cause I'm still a bit noobish...how is doing the above different than adding #charge to the weapon? I guess what I mean is, why that way and not charge?

Thank you for explaining the code commands as well, Calchet.
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Old October 8th, 2009, 08:33 PM

Calchet Calchet is offline
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Default Re: Warhammer Greenskin hype/brainstorming thread....

With #charge, you have no control over the effectiveness of said bonus, other than by increasing or decreasing the mobility of the orc.

With a separate weapon, you can increase or decrease the chance of dealing damage, the damage done, and any other properties of the attack if you like, and even do something like have it scare enemies through a #secondaryeffect of 255 (Area Fear). (This might be over the top for regular orcs, but the charge of a boss causing fear might be fun and thematic.)
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Old October 8th, 2009, 10:29 PM

rdonj rdonj is offline
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Default Re: Warhammer Greenskin hype/brainstorming thread....

They also always get the attack, whereas they'd lose the extra opening damage from charge if you gave them a forged weapon.
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