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  #1  
Old June 26th, 2002, 04:38 PM
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Default Re: Weapon of coice for glassing a homeworld?

Custom weapon: Transphasic Torpedo. One shot one kill. Very expesensive though. Only a Base ship can carry one. And one only. Its destroyed after use.
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Old June 26th, 2002, 06:15 PM
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Default Re: Weapon of coice for glassing a homeworld?

For just one world any of the aforementioned weapons, for a system a Star Destroyer

just some ideas mac
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Old June 26th, 2002, 09:51 PM

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Default Re: Weapon of coice for glassing a homeworld?

"Well, in standard game nearly anything glasses a planet in 1, 2 turns max... This is quite ridiculous but that's it !"

Not a homeworld.. takes a little more pounding than that.

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Old June 26th, 2002, 11:12 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Weapon of coice for glassing a homeworld?

Yes, it has always been unrealistically easy to destroy a planet with standard weapons. While I don't like the 'kludge' used by many games of requiring special ground-attack weapons to do any damage to a planet, I think we need something changed. I've been requesting MM to create a special power to cancel the planetary damage ratio for certain weapons. Then we could crank that ratio up very high and make it very difficult to completely destroy anything but a very new/small colony with standard weapons. Planetary weapons would then really be worth something because they'd be 100+ times more efficient than standard ship-to-ship weapons for ground attack.
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Old June 27th, 2002, 01:48 AM
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Default Re: Weapon of coice for glassing a homeworld?

I agree with Baron that this needs to be changed. Because of the planetary destructive power of normal weapons, I don't even bother to research planetary weapons. I either take the planet with troops, or glass it with APB's.
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Old June 27th, 2002, 04:25 AM
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Default Re: Weapon of coice for glassing a homeworld?

Why not create a weapon-platform-only emissive armor with a decently high emissive level? It could start out around, say, 65 or 75 at level 1, and work its way up to around 400-500 at level 6. At max tech, normal mount PN, and heavy or massive mount big guns, like WMGs or TKPs, could still damage planets, but even massive APBs/PPBs couldn't, or would have to be at point-blank range, which can be fatal while fighting planets.
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Old June 27th, 2002, 04:42 AM
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Default Re: Weapon of coice for glassing a homeworld?

It SHOULD be easy to kill a planet from space. I bet 10 of our big nukes now properly used could start this planets destruction (Hitting a Plate edge maybe). Even a simple kinetic weapon used from space is terrbly destructive. I think the problem could be better solve by halving the firepower of point defense weapons which would allow near earth orbit weapons to become more effective. This would help the defense in many cases. Nothing a well designed Fleet could not overcome but it would swing things to the defender enough that Glassing would be tougher.
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