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June 26th, 2002, 04:38 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Weapon of coice for glassing a homeworld?
Custom weapon: Transphasic Torpedo. One shot one kill. Very expesensive though. Only a Base ship can carry one. And one only. Its destroyed after use.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 26th, 2002, 06:15 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Weapon of coice for glassing a homeworld?
For just one world any of the aforementioned weapons, for a system a Star Destroyer
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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June 26th, 2002, 09:51 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Weapon of coice for glassing a homeworld?
"Well, in standard game nearly anything glasses a planet in 1, 2 turns max... This is quite ridiculous but that's it !"
Not a homeworld.. takes a little more pounding than that.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 26th, 2002, 11:12 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Weapon of coice for glassing a homeworld?
Yes, it has always been unrealistically easy to destroy a planet with standard weapons. While I don't like the 'kludge' used by many games of requiring special ground-attack weapons to do any damage to a planet, I think we need something changed. I've been requesting MM to create a special power to cancel the planetary damage ratio for certain weapons. Then we could crank that ratio up very high and make it very difficult to completely destroy anything but a very new/small colony with standard weapons. Planetary weapons would then really be worth something because they'd be 100+ times more efficient than standard ship-to-ship weapons for ground attack.
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June 27th, 2002, 01:48 AM
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Captain
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Join Date: Mar 2002
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Re: Weapon of coice for glassing a homeworld?
I agree with Baron that this needs to be changed. Because of the planetary destructive power of normal weapons, I don't even bother to research planetary weapons. I either take the planet with troops, or glass it with APB's.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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June 27th, 2002, 04:25 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Weapon of coice for glassing a homeworld?
Why not create a weapon-platform-only emissive armor with a decently high emissive level? It could start out around, say, 65 or 75 at level 1, and work its way up to around 400-500 at level 6. At max tech, normal mount PN, and heavy or massive mount big guns, like WMGs or TKPs, could still damage planets, but even massive APBs/PPBs couldn't, or would have to be at point-blank range, which can be fatal while fighting planets.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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June 27th, 2002, 04:42 AM
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Sergeant
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Join Date: Feb 2001
Location: Colorado
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Re: Weapon of coice for glassing a homeworld?
It SHOULD be easy to kill a planet from space. I bet 10 of our big nukes now properly used could start this planets destruction (Hitting a Plate edge maybe). Even a simple kinetic weapon used from space is terrbly destructive. I think the problem could be better solve by halving the firepower of point defense weapons which would allow near earth orbit weapons to become more effective. This would help the defense in many cases. Nothing a well designed Fleet could not overcome but it would swing things to the defender enough that Glassing would be tougher.
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
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