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June 27th, 2002, 02:15 AM
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Corporal
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Join Date: Jun 2001
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Re: Naming Ships
I call my drone classes Exocet (for anti-ship drones) and Scud (for anti-planetary drones).
I rarely build ships larger than battle cruisers, and those I name individually after African cities or rulers (Niamey, Abacha, Bokassa, etc).
I like to name frigates U101, etc, because of my fondness for the German WW2 submarine force.
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"The bigger the smile, the sharper the knife." - Ferengi Rule of Acquisition #48
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June 27th, 2002, 03:39 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Naming Ships
There are CLASS names, ie the Design Names file, and then there are SHIP names. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 27th, 2002, 04:43 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Naming Ships
My favourite names are classics like "CLS 0001" and the unforgetable "DD 0002"  Anything else is just too damn confusing.  But then it is quite possible I'm easily confused.
[ June 27, 2002, 03:43: Message edited by: DavidG ]
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June 27th, 2002, 05:12 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Naming Ships
I guess I'm boring, too, at least while I'm playing against the AI. My rock colonizers are "Rock Colonizer"; my attack ships are "Missile" or "Beam" or "Boarding," after their major weapon type. Just add water and Roman numerals for generation, and you're done!
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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June 27th, 2002, 02:06 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Naming Ships
I tend to use the initials from the hull size in the Class. I have not named individual ships, (yet). I’ve never tried to keep track of when ships were built. I guess it would be easy enough to include the year.month in the name. Example:
Fast Frigate Fragger “25.4A”
Bad A** Crusier 40.5
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June 27th, 2002, 05:17 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Naming Ships
I used to only change the ships name, i.e.
RSS Nemesis
as the class was always written below the ship name. Once I found that the class does not appear in fleets, I added the ship type to the end of the name, i.e.
RSS Nemesis FF 0001
Incidentally, I noticed that the numbering system will go back and try to fill in any holes, so if I lose FF 0002 in a battle and build a new FF then next turn, the ship which should have been FF 0016 is now 0002. Not a big deal, just annoying.
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June 27th, 2002, 06:29 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Naming Ships
I name my ships totally for practical reasons. I tend to play psychic most of the time so hulls tend to get refitted a lot. Every ship and base has a prefix serial number followed by the class name, which is straight out of which ever .txt file I use at the time except for the colony ships.
Auxiliay ships (transports, tankers, space yards etc) have "A" prefix followed by 3 digits, bases have a "B" prefix and 3 digits, Colony ships have a "C" preix and 3 digits, Stellar manipulate ships have "S" prefix and 3 digits (only if I'm playing against the AI), and combatants have no letter and 4 digits.
My colony ships are simply named "Rock Colony XXXX", "Ice Colony XXXX" and Gas Colony XXXX" where XXXX is the build type and generation: ## for normal colonisers, QB## for quick-built low cost colonisers, and LC## for the premium high speed light cruiser colonisers.
Like this:
A054 Titanium
B023 Oxygen
C003 Ice Colony 03
C004 Rock Colony QB01
S003 Cesium
0276 Chlorine
Somewhat complicated, but makes sorting a lot easier on the ships screen.
[ June 27, 2002, 17:30: Message edited by: CW ]
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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