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October 28th, 2009, 06:05 AM
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Second Lieutenant
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Join Date: Jul 2007
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Re: Warhammer Dwarfs, version 0.7
Speaking of those dwarfs archers, they maybe take the heat a bit too easily. I think you can bypass basic melee units altogether, as the shooters have damn good melee weapons, combined with surprisingly high attack skill. They tend to beat the crap out of indies with no support, twenty of them being able to reliably expand versus anything, well you'll take some hits against knights, if you don't bother buying a prospector.
Flanking a dwarven army can lead to sharp consequences !
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October 28th, 2009, 06:46 PM
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General
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Re: Warhammer Dwarfs, version 0.7
Quote:
Originally Posted by Humakty
Speaking of those dwarfs archers, they maybe take the heat a bit too easily. I think you can bypass basic melee units altogether, as the shooters have damn good melee weapons, combined with surprisingly high attack skill. They tend to beat the crap out of indies with no support, twenty of them being able to reliably expand versus anything, well you'll take some hits against knights, if you don't bother buying a prospector.
Flanking a dwarven army can lead to sharp consequences !
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I wouldn't try this on a player. They're good, but, they still only have 13 protection. And cost 30! resources. All someone has to do to beat them is mass 4 resource short bows.
I'll try moving my crossbows further up and see if that helps any.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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October 29th, 2009, 04:01 AM
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Second Lieutenant
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Join Date: Jun 2009
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Re: Warhammer Dwarfs, version 0.7
Quote:
Originally Posted by rdonj
I wouldn't try this on a player. They're good, but, they still only have 13 protection. And cost 30! resources. All someone has to do to beat them is mass 4 resource short bows.
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But then you ambush his shortbow army with some rangers, who can brutalize shortbows--especially when the bowmen are shooting at random flanking miners.
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October 29th, 2009, 07:41 AM
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Re: Warhammer Dwarfs, version 0.7
That is true, up to a point. Rangers are still probably technically archers though, so if you set your shortbows to fire archers, they won't waste quite as much time on the miners. You would probably still need something to deal with the miners though. I think a lot of weirdness with dealing with the flanking miners could be dealt with just by never scripting attack/fire closest on anything that you don't want to set chasing miners down. Use attack rear for your melee units, and probably fire archers for any ranged units you have. The problem though is you can't really just ignore the miners, they're pretty nasty in melee. So you need to have some method of killing them. A thug or two on each flank would probably be sufficient, more or less.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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