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Old November 3rd, 2009, 05:26 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Protection and Defense

What we probably need, should we desire to know how it works rather than rely on our anecdotal evidence, is for us or somebody else to mod in some degenerate shield with an absurd defense value to lower base defense or set it to some convenient total number when considering the attacker for the test and a grotesque high parry value and run a series of structured tests. I won't have time to do this today, but later this week should be an option.
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Old November 5th, 2009, 09:37 AM

Amorphous Amorphous is offline
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Default Re: Protection and Defense

Some shield-modding seems to confirm my beliefs.

I modded the machakan hide shield (armour number 105) to encumbrance -2 (to eliminate fatigue from the machakan warriors), defence 20 and protection 0, which ends up as defence 2, parry 18 and protection 0.

With the above, the machakan warrior without javelin ends up with 11 defence not including and 29 defence including parry.

If you were correct, they should be practically impervious to normal troops. In reality they die like flies.

These are the lines that modify the shield:

#selectarmor 105
#prot 0
#def 20
#enc -2
#end

I attach a small mod containing only this change, so that you can try it yourself. Just start a game as Machaka and go to town with the warriors.
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File Type: txt Shieldtest.txt (205 Bytes, 103 views)
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