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Old November 3rd, 2009, 02:08 PM

francoisD francoisD is offline
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Default Re: sizes of german fortifications

i also have to add that i need a few units with a hard head. indeed i am the guys who play vs elite ai, and therefore their artillery units are able to hit you about every turn or so, while changing their target (like your units in fact, when they are elite)

i am considering myself as an average player. when i played vs standard ai (at 70 exp) their artilly units were able to hit you about every 3 turns when changing their target. i was able to shoot and run at that speed without casualties from their arty almost the whole battle.

but i am not so skilled that i am able to shoot and retreat constantly when delaying/ defensing. and when the ai's artillery lands on you, it does massive amounts of damage...

so i rely on fortifications to let me breathe a little bit to reorganize my forces....

otherwise i am dead ;-)
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Old November 3rd, 2009, 03:37 PM
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Mobhack Mobhack is offline
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Default Re: sizes of german fortifications

Fortifications are not a great deal of use really. They cannot move, so if the enemy go North and you have forted up South, they are out of the game from the start. Smoke blinds them and they cannot move to adjust. So the only fortifications I ever use are the MG pits with 360 degree fields of fire, as a backup for infantry positions. Fortifications are really only of use in scenarios - where the designer can happily "go Maginot" with them !

Buy mines and dragon's teeth. Set the dragons teeth up to channel the enemy AI into a designed kill zone by leaving gaps in the D/T belt where you have set up QRF "gold spots" and some mines, and have units covering with flanking fire while shielded by a town wood or hill from any frontal fire.

Andy
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