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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old November 8th, 2009, 05:41 PM

LumenPlacidum LumenPlacidum is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

So, I want to have hill trolls in for Angmar, but I have too many cap-only troops as it is and they're probably too powerful for recruit-everywhere. I also want to somehow model the idea that they cannot travel normally since they get turned to stone in daylight. It was suggested to me that they might work in this way as part of the heavy province defense that comes at 20+. As part of PD, trolls would make attacking into the core of Angmar a pretty scary prospect, which would help the nation to wait for the Witch King to marshal its strength when it wants to attack.

If possible, I will have the trolls have questionable loyalty (or just give them trample and low morale with the usual consequences).
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Old November 8th, 2009, 06:07 PM

rdonj rdonj is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

Having them as part of the PD isn't a bad idea. I'm pretty sure your plan to give them questionable loyalty through some modding trick won't work, but I don't think low morale trampling is entirely thematic. Decent morale and trampling, maybe. Actually I think it would be more thematic for trolls to go berserk, but it is your mod, and I haven't read the books super recently.
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