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  #1  
Old November 12th, 2009, 02:13 PM
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Imp Imp is offline
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Default Re: Hammer Strike

Oh dont print the answer to the flag question yet as now wondering if its there so reinforcements head down the road, more tension its bizzare how we do stresfull things for fun. Little oposition so far easily dealt with but trying to find them without something going bang is stressing the poor commander.
Unless I find a large force somewhere perhaps a slight reduction in units, assume happening on a larger front & we are part of. Reason once I find them which is the tricky bit can bring a huge amount of firepower online, vaporising them
Not finnished yet as busy but for others to comment on.
Perhaps reduce length slightly as ample time to take long route keeping frontal armour forward.
Consider getting rid of rocket arty as can leapfrog some fairly heavy arty in town, plus throw in the F-16s.
Could change to a couple of mortars or planes better as less shots & no smoke. Have lots anyway on vehicles & time allowed means I can protect my flanks apart from one misjudgement.
Again time based reduce turns so need to use roads or where mines are placed on them place either side to in a row of 3, stops lead units running along beside road & finding them.
Do keep them coming balance on something like this is tricky, should cream them but lose a couple of APCs or lucky SAM strike & you are in trouble, or you would be if reduced flag values. Suggest setting far lower & possibly saying you must control them all or automatic mission fail.
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Old November 12th, 2009, 04:51 PM
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Default Re: Hammer Strike

Sorry for second post but just thought if want to ramp tension & keep game length could take a leaf out of the AIs book though some people probably will not like it.

Sometimes it seeds an area with random single mines, often a sensible area as in units fairly near or approach to a ford etc. A 10x10 area 100 hexes might have none or 2-6 so low chance of finding but once do follow the leader becomes important. Can improve chances of running into by putting the odd one in nice locations to attack units that are suseptable to fire at range.
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Old November 18th, 2009, 05:32 AM
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Default Re: Hammer Strike

Thanks for the feedback guys. Here is a second version, which I still consider unfinished:
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File Type: zip Hammer0.2.zip (68.7 KB, 377 views)
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