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Originally Posted by Micah
I'm not so sure of the wisdom in favoring old, weak, cap only mages that you have to build a blood economy around (in death dominion, no less) over the pwnage that comes from anointed and burning ones, which both benefit a great deal from the same bless.
Additionally, any guide that suggests indiscriminately bumping PD up to 20 reeks of SP. Also, blood saccing with those scales and pushing dom is a questionable strategy in terms of pissing off your neighbors. Also, what is the Kindly Ones doing in there? I'm pretty sure they'll target your own guys, though I haven't tested that.
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You need 3-4 Warlocks with boots of youth and SDRs blood hunting.
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How is that favoring Warlocks? It works out to 3-4 warlocks and a whole game of Annointeds, plus communions of salamanders that you can build out of any castle, not just your capital. I forgot to mention that though, should edit.
I know 20 PD reeks of single player, and I was hesitant to say anything about PD except that Abysia has the best. So I decided to try it in the game I'm in now. I know common wisdom is that you only want a few points of PD in any provice except the important ones. Thing is, in the game I'm in now, my PD just killed (not routed) my neighbors SC pretender. Decisively.
You could make the argument that some provinces just aren't worth defending, but in a Turmoil/Luck dominion, the more provinces you have, the more opportunities you have for lucky events.
As far as The Kindly Ones, I guess I just got lucky with it. I only used it a few times, and I don't remember losing any of my own dudes. Will edit.
Edit: about dominion and blood sacrificing. Your dominion is a weapon. You have to use it properly. If you choose to run up to your ally's border and build temples and start blood sacrificing your dominion into his territory that's your own fault.