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June 29th, 2002, 11:12 PM
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Brigadier General
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Re: LRS vs. Planets
I'm not speaking realistically; I'm just speaking what would be best (IMHO) for the game.
But if you are talking about facilities, it already kind of shows you the facilities, as it shows you the construction queue of the planet/ship and how long it will take.
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June 30th, 2002, 03:04 AM
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Corporal
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Location: Germany
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Re: LRS vs. Planets
It would be nice to see the cargo ...
But if you do not want to loose your entire fleet you can send in a small scout!
The scut will be destroyed in most of the times but you "see" the defense of that planet.
Seik
[ June 30, 2002, 02:05: Message edited by: seik ]
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June 30th, 2002, 03:30 AM
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Private
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Re: LRS vs. Planets
That's a Intel project called
"Cargo Maintenance Problem"
I'm not sure how did it work, maybe that will help to destory some fighters/WPs store in planet.
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June 30th, 2002, 03:58 AM
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Corporal
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Re: LRS vs. Planets
I have to agree that you should be able to scan the planets, if you can scan scout ships! And of course the Surface Scan Jammer would make sense as a preventitive option.
I'm new here and am wondering if Shrapnel, MM, or whoever would be involved in actually considering these suggestions read the forums on a regular basis?  If not, how does one propose such things to the games designer(s)?
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June 30th, 2002, 05:50 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: LRS vs. Planets
Quote:
Originally posted by StarJack:
I have to agree that you should be able to scan the planets, if you can scan scout ships! And of course the Surface Scan Jammer would make sense as a preventitive option.
I'm new here and am wondering if Shrapnel, MM, or whoever would be involved in actually considering these suggestions read the forums on a regular basis? If not, how does one propose such things to the games designer(s)?
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Send him an email. People use various ones.
Info@malfador.com SE4@malfador.com
It does make a difference when people speak up. He has lots of ideas to work on, and if many people want something in particular it gets bumped up the priority list.
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June 30th, 2002, 08:15 AM
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Colonel
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Re: LRS vs. Planets
If you attack the planet with one single drone or the smallest group of fighters, you will get all the information you want. IMHO this is easy enough, so I do not want a long range scanner for planets,
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June 30th, 2002, 09:05 AM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: LRS vs. Planets
Quote:
Originally posted by TerranC:
How is it too powerful?
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Consider the price difference between the ship-mount sensor and a facility, not to mention the production loss the planetary psychic scanner causes by taking up a slot. A 20kT ship-board sensor will give you a range of 5, that's every square except the outer most rows and columns if you put it in the centre on a cheap 2000 minerals satellite! I think the planetary psychic scanner do too little for the cost and never use it!
If you want intel on a planet, just send in a fighter or something equally worthless. Letting you see everything with a simple and cheap sensor makes dull, boring and predictable game play. As I said before, I consider surprises part of the fun.
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