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Old June 30th, 2002, 10:59 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Working on new mod - help with fighter supplies

Change the small engines (ie small ion engine) to have "Combat Only" movement (ie afterburners). They won't have any system movement, but lots of tatical movement.

[ June 30, 2002, 21:59: Message edited by: Captain Kwok ]
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Old July 1st, 2002, 12:45 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Working on new mod - help with fighter supplies

Quote:
Originally posted by Captain Kwok:
Change the small engines (ie small ion engine) to have "Combat Only" movement (ie afterburners). They won't have any system movement, but lots of tatical movement.
Note that this requires one engine to provide all movement points. Only one component per vehicle is effective with the Combat Movement ability. So, you'd have to re-arrange the whole system of components for fighters. The engine would be several kt instead of one, and various other small components would have to be adjusted in size to account for the changed space available in fighter hulls.

[ June 30, 2002, 23:48: Message edited by: Baron Munchausen ]
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Old July 1st, 2002, 02:40 AM

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Default Re: Working on new mod - help with fighter supplies

What about changing the fighter engines to have a much smaller storage capacity - or make the engines use more supplies?

It may not keep them from travelling in system space, but it would keep them from going very far from a supply base or carrier.

They'd need enough supplies to fight, but perhaps some kind of happy medium could be reached?

Do fighters use supplies to move in combat or just in system travel?

[ July 01, 2002, 01:43: Message edited by: Shadowstar ]
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