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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old December 9th, 2009, 11:09 AM

Rysan Marquise Rysan Marquise is offline
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Default Re: Dhem - The Allspring

I ended up copying the philosopher, but even their mages have a high resource requirement, so full sloth is probably a bad idea (weak I know). I am trying to remove the philosophizer effect.

I am aware the mages are weak, and you may be right that they are too weak, especially considering this is EA. I think I will go with. 8 instances of 20%
0: 16.7%
1: 33.5%
2: 29.3%
3: 14.6%
4: 4.6%
5: 0.9%
6: 0.11%
7: 0.008192%
8: 0.000256%

I wanted players to be conflicted over getting mages or pages, and if the mages were all excellent, it would be no-contest.

I had wanted a unit that would die after about a year of use in order to give them significant problems commanding without summons or magic.


The elementals aren't that powerful in practice. The default flesh ward item does not give blood vengeance to units. but is basically a 0-protection armor. It gives something for earth-bless to work on.
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Old December 9th, 2009, 02:16 PM

LumenPlacidum LumenPlacidum is offline
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Default Re: Dhem - The Allspring

Can you give wellsparks the effect where if they leave their home province they lose hitpoints? Then, just don't give them many hitpoints. This effect is present on things like hamadryads, I think
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