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				July 2nd, 2002, 03:47 AM
			
			
			
		  
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				Re: problem with "repeat orders" command
	
			 
             
			
		
		
		
		No you can't--that's just it. You see the repeat button flash live for a fraction of a second but you certainly have no time to select it. Everything's pretty much instantaneous. 
 
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				Originally posted by Puke: 
if its within one turns travel, maybe you can give orders for two or three trips before hitting the repeat button?
			
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				July 2nd, 2002, 09:09 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: problem with "repeat orders" command
			 
             
			
		
		
		
		eh, you must be playing turn based.  in a simultanious game in Version 1.49 you can set a repeat order for anything.  it can be a single move order thats only one square away, and then you can repeat it.  it can be a load cargo and a drop cargo that are within a single turns move.  anything. 
 
honestly, i have not played a turn based game since the Last scenario (dronewars) that i tried, so i guess i cant give you very good advice.  other than that you may have found a bug / limitation in the way the game works.  try simultanious, you might like it better anyway. 
		
	
		
		
		
		
		
		
			
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				July 3rd, 2002, 01:39 AM
			
			
			
		  
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				 Shrapnel Fanatic 
				
				
				
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				Re: problem with "repeat orders" command
			 
             
			
		
		
		
		You give the order, and the ships immediately follows it.  The order is complete, and dissapears from the order queue.  There is then nothing to repeat! 
 
Just move the ship around until it has zero MP. 
Then give the orders and press repeat. 
 
You will lose some time if the first destination is less than 1 turn away.  
As was described before, you can also just do the repetition manually: when the ship runs out of MP, check the orders, fill in the missing bits, and press repeat. 
		
	
		
		
		
		
		
		
			
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				July 2nd, 2002, 05:55 PM
			
			
			
		  
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				Re: problem with "repeat orders" command
			 
             
			
		
		
		
		Yeah, SE IV seems to have been designed primarily to be simultaneous move. The turn-based mode is a 'carry-over' or relic of previous Versions. I think this is one of the reasons that the AI has so much trouble. It's designed for simultaneous move mode and is 'thinking' in those terms even in a turn-based game. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 2nd, 2002, 10:39 PM
			
			
			
		  
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				Re: problem with "repeat orders" command
			 
             
			
		
		
		
		Yeah, of course I did figure out the "move around until zero MP" workaround but my God is that ever tedious; especially not good for a game that's already as micromanage-happy as this one. I just wondered if I was missing some other obvious solution. 
 
	Quote: 
	
	
		
			
				Originally posted by Suicide Junkie: 
You give the order, and the ships immediately follows it.  The order is complete, and dissapears from the order queue.  There is then nothing to repeat! 
 
Just move the ship around until it has zero MP. 
Then give the orders and press repeat. 
 
You will lose some time if the first destination is less than 1 turn away.  
As was described before, you can also just do the repetition manually: when the ship runs out of MP, check the orders, fill in the missing bits, and press repeat.
			
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				July 3rd, 2002, 12:04 AM
			
			
			
		  
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				Private 
				
				
				
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				Re: problem with "repeat orders" command
			 
             
			
		
		
		
		I wonder how many people miss the old Halt command from SE3. =) 
		
	
		
		
		
		
		
		
			
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				July 3rd, 2002, 09:23 AM
			
			
			
		  
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				Re: problem with "repeat orders" command
			 
             
			
		
		
		
		Hell yeah. In fact, more complex movement/ command sequencing options for the game is one of my pet rants, but a simple "halt" command would make a big difference. 
 
*sigh* 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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