|
|
|
|
| Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

December 11th, 2009, 04:06 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,721
Thanks: 4,170
Thanked 5,970 Times in 2,929 Posts
|
|
Re: Paratroopers in the Pacific
None of the campaigns are designed to give nothing but decisive victories all the time. What they are designed to do is offer a challenge to players of all skill levels and that means new players will struggle more than experienced ones but experienced players will still be challenged. The scenarios are, by and large, designed not to be walkovers either.
Don
|

December 11th, 2009, 08:28 PM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,015
Thanks: 144
Thanked 383 Times in 200 Posts
|
|
Re: Paratroopers in the Pacific
I made this campaign...
...back in 2004.
If you think the first scenario is frustrating the others will be worse, especially the Hill 670 scenario(s). You can edit the build/repair points and air sorties, but not much else. If you need to I recommend you do it. If the campaign gets you worked up, abort it. 
|

December 11th, 2009, 08:56 PM
|
 |
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: Paratroopers in the Pacific
Quote:
Originally Posted by wulfir
I made this campaign...
...back in 2004.
If you think the first scenario is frustrating the others will be worse, especially the Hill 670 scenario(s). You can edit the build/repair points and air sorties, but not much else. If you need to I recommend you do it. If the campaign gets you worked up, abort it. 
|
Thank You!
It's a good one.
Good campaigns/scenarios unlike old soldiers never die or fade away 
|

December 12th, 2009, 04:37 AM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,015
Thanks: 144
Thanked 383 Times in 200 Posts
|
|
Re: Paratroopers in the Pacific
Quote:
Originally Posted by gila
It's a good one.
Good campaigns/scenarios unlike old soldiers never die or fade away 
|
Thanks dude
(...though there are some things that I would do differently today, the first scenario is a bit short yeah: reason - I wanted the player to do a para drop, it's not sufficient time to buy half tracks and blitz the map).
|

December 12th, 2009, 12:02 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: Paratroopers in the Pacific
paradrops are meant to be fast paced operations, as paratroopers occupy a postion, they need quick reinforcements to prevent a counterattack, their mission, is to drop in, take objectives, then be relieved by a stronger force, they don't have manpower reserves to mantain a fight.
so, i think it's a fair number of turns
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|