.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old December 12th, 2009, 12:53 AM

namad namad is offline
Second Lieutenant
 
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
namad is on a distinguished road
Default Re: Overlords - Game Thread. (playing)

how about every 10turns of the game you get +1max attack armies per turn?


that way early on when you are three times as big as your neighbors you are severely limited but in the end game when things boil down equally between finalists the limit is high?


also if the overlords have no restrictions on attacking indies early in the game and start with so many starting provinces i fear that they might just kill all the normals by turn 20 if not turn 12? what would be done to prevent this? perhaps if the overlords have no restriction on attacks against indies they should also not get so many starting provinces? maybe they should get 3forts with labs and temples in them and 0extra provinces between?


just rambling... i think also maybe we need a new thread? discuss ideas about overlords2 in another thread so people can still come to this thread for clear and concise and easy to find information about the current actual game?
Reply With Quote
  #2  
Old December 12th, 2009, 01:17 AM
LupusFatalis's Avatar

LupusFatalis LupusFatalis is offline
Corporal
 
Join Date: Aug 2009
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
LupusFatalis is on a distinguished road
Default Re: Overlords - Game Thread. (playing)

@namad, agreed. The indie thing allows them to leverage the start. That's why I don't support any changes on attack rate.
Reply With Quote
  #3  
Old December 12th, 2009, 07:47 AM
Hoplosternum's Avatar

Hoplosternum Hoplosternum is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
Hoplosternum is on a distinguished road
Default Re: Overlords - Game Thread. (playing)

Quote:
Originally Posted by LupusFatalis View Post
@namad, agreed. The indie thing allows them to leverage the start. That's why I don't support any changes on attack rate.
Yes it will and on it's own it would radically change the next game compared to this one. The Overlords will be able to expand much quicker. In this game only the overlords R'lyeh and Marignon got any reasonable expansion in the first year. So I think being able to attack neutrals sorts out the slow Overlord expansion at the beginning but still protects the Normals from an Overlord rush fuelled by his extra early game castles and income.

But there is also the problem overlords face now - that they cannot run a proper war at this stage. A Normal is now far more dangerous than an Overlord who can only really hit one territory a turn.

So I think some relaxation of the attack rules needs to happen in the mid/late game. I think Namads/my idea of allowing an extra attacks based on the game turn would work well as it slowly makes the Overlords more dangerous.

The problem I have with Squirrel's Standards idea is that it is too cheap rather than the idea itself. 15 gems is very little and means that the Overlords could buy several in the first year. There is little else that would be as vital to use with those early gems. That allows early game Overlord rushes very easily. And those will neither demonstrate Overlord skill or be any fun for the Normal who is rushed due to the inbuilt inbalance in their starting positions. If you made them cost say 50 per banner (make it a summonable creature and one needs to be in each attacking army) then it would work better.

Also please remember this map has really affected the game. Many Normals had effectively only one Overlord neighbour. The water too has acted early on as a map edge. I am not sure this was really the original intention. Making sure everyone has several neighbours including (for Normals) two Overlords would make the diplomacy far better.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.