|
|
|
 |

December 12th, 2009, 09:34 AM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Overlords - Game Thread. (playing)
Yeah, I don't think the people playing normals really understand how handicapped overlords are. Just consider the fact that as the nominal leading overlord I would not be at that much of an advantage in a no holds barred fight with Vanheim right now other than the natural water defense advantage R'yleh always has. There is effectively no way for me to do anything to him whatsoever (good luck pushing my dominion into that blood sacrifice) - other than loom ominously ready to squish an army that goes for TC's cap. Same thing Ashdod just realized against Ermor. The way the game is set up it only makes sense for overlords to attack other overlords, and couterintuitively be at the mercy of a normal ally. The way the restrictions are work fine for the early game, but as Squirloid illustrates they're utterly crippling for late game fights.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

December 12th, 2009, 09:46 AM
|
Second Lieutenant
|
|
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
|
|
Re: Overlords - Game Thread. (playing)
the idea I was having is that if the overlords are allowed to attack any indies any time they'll expand 2or3 as fast as they did in this game which was already fairly fast....
if you can only attack 6provinces a turn when you want to attack 18-24in one turn maybe that isn't so bad if you are 300% as strong as your enemy... i mean if we end up saying overlords can attack up to 24provinces per turn on turn 50 then they basically have totally unrestricted abilities to attack, and as such why did they bother being called an overlord and why did they get any advantages at all?
I guess you are saying you'd rather pay a high price for each additional army so that in theory you have the option to attack more per turn even if in practice it works out to the same or less than a fixed per year increase?
maybe overlords could get 1extra attack per year and one extra attack per vassal? encouraging them to get vassals and representing the vassal's logistical advantage to the overlord? i dunno.... we could just play a game without overlords :-p
|

December 12th, 2009, 09:56 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Overlords - Game Thread. (playing)
Btw, I have gone ahead and made an overlords 2 discussion thread, so for the future please try to keep such comments to the other thread.
Thread is located here.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|