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Old December 15th, 2009, 02:44 PM
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Default Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”

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Originally Posted by chrispedersen View Post
Skaven need *cheap* forts that are utterly disposable. Dark Citadels seem appropriate.. I'd also start them in a great city. Seems appropriate that they would originate in places of teeming life. Plus it gives a startup bonus on resources to crank out some of your albinos etc.
Er...Dark Citadels cost 1200 gold and take 5 turns to build...not what I'd call cheap and utterly disposable. Only the various "City" type forts are more expensive.
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Old December 15th, 2009, 03:21 PM
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Default Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”

Skavens are pretty great at magic, and have rather nice summons. Most of their recruitable troops are pretty horrid though, with their low morale.
I think their national blood summons are pretty good as chaff, and are quite cheap too. The rat ogres could use a boost. They just don't quite feel like giant muscular rats ripping through enemy lines, since even brettonian peasants can kill them at the moment without too many casualties.
The costructs are useful, and have their uses.
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Old December 15th, 2009, 03:53 PM
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Default Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”

A special site would be really cool. Is it possible to mod it? Maybe via an event?

Chris, I'm not sure a Blood or Water bless would be that useful.
Blood is crap, they don't need the strength and B9 is overexpensive. As for water, the censer bearers may be the worst sacreds for it since they've got abysmal defense and their poison cloud doesn't scale with attack or quickness it seems.

I wouldn't state again what I already described at length in my guide but overall their early game is tough if you don't play it well due to under average troops. Their late game is golden.

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Strategy guide for the Skaven Mod
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Old December 16th, 2009, 03:58 AM

chrispedersen chrispedersen is offline
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Default Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”

Quote:
Originally Posted by Stavis_L View Post
Quote:
Originally Posted by chrispedersen View Post
Skaven need *cheap* forts that are utterly disposable. Dark Citadels seem appropriate.. I'd also start them in a great city. Seems appropriate that they would originate in places of teeming life. Plus it gives a startup bonus on resources to crank out some of your albinos etc.
Er...Dark Citadels cost 1200 gold and take 5 turns to build...not what I'd call cheap and utterly disposable. Only the various "City" type forts are more expensive.
Er we're both wrong, they're 1000/4 - and I meant Ermorian castles.
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Old December 16th, 2009, 09:40 AM
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Default Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Stavis_L View Post
Quote:
Originally Posted by chrispedersen View Post
Skaven need *cheap* forts that are utterly disposable. Dark Citadels seem appropriate.. I'd also start them in a great city. Seems appropriate that they would originate in places of teeming life. Plus it gives a startup bonus on resources to crank out some of your albinos etc.
Er...Dark Citadels cost 1200 gold and take 5 turns to build...not what I'd call cheap and utterly disposable. Only the various "City" type forts are more expensive.
Er we're both wrong, they're 1000/4 - and I meant Ermorian castles.
Hrm...did you check in-game? I was referencing Edi's spreadsheet, where both types of Dark Citadels (the land and water versions) are listed as 1200/5. If you can confirm we should post in Edi's database thread as a typo correction.

As far as disposable fortresses, perhaps the "Dead City" castle (listed in Edi's db as 800 gold, 3 turns, 10 admin, 100 supply and 200 defense) would be both thematic and suit your gameplay goals. Using something with the "Ermorian" tag that's not Ermor or even Ermor related seems less desirable.
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