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  #1  
Old December 18th, 2009, 05:12 AM

Alikiwi Alikiwi is offline
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Thumbs up Re: A favor...

Firstly, I'd suggest you check out Se.net and read up of the SE 6 wish-list forum. It covers a fair bit to say the least. I think the majority agree that SE IV makes a better base for a future version, although SE V (I'm told), has a better ability to develop the AI players with more flexiblity.
I played SE III back in 1995, SE IV since 2006. One point that comes to mind, is that SE III was more sensible on planetary production, in that the shipyard WAS a shipyard and was seperate from planet production. SE IV got that wrong.
Any new game needs to allow Modders more flexibility, and if possible (big ask), an open ended list of abilities. Whilst SE IV had a fair list, it was limited too much.
As for fans, eve though SE IV is almost 11 years old, I notice over 700 copies of my Skywalker Mod have been downloaded over the last 12 months, thats dam impressive and a testiment to the basic good foundation of SE IV itself.
A personal point, whilst fantastic graphics are nice, its gameplay that really counts. More scenarios would be good (I'm working on some now), and characters with speech (ala Imerium Galactic II) would be a must these days. I'll come back when I have more ideas...
PS I m so pleased to think you are heading in this direction
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Old December 19th, 2009, 01:07 PM
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Xrati Xrati is offline
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Default Re: A favor...

Quote:
Originally Posted by Alikiwi View Post
More scenarios would be good (I'm working on some now),
Ahh for a scenario editor...
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Old December 31st, 2009, 06:34 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: A favor...

Ive been playing SEIV and Dominions 3 back and forth for the last month (no money for new games), dwelling on the things that make me love them both equally. And the differences.

One thing I realized is that for ME at least one thing that SEIV had over Dom3 was something that lent an RPG factor for my character. With Dom3 you dont really manage the provinces you take. You simply use them to recruit bigger armies.

With SEIV there were facilities and events which made me feel more like a leader that had to also take care of the empire. Yes they all had impact on war-capabilities. But some of the planets could be primed for specific purposes. Such as an optimum world, facilities which increased growth, fighting off a plague, these things gave me the feel of one planet being a Ryssa party-world to be protected. There wasnt alot of it. But SEIV does have more of a feel for managing an empire than Dom3 does. In fact it was probably a pretty good level. Not so much as to feel like micro-managment, but enough for some variety and rpg.

Just thought Id mention it. Id hate to see it left out in favor of more war-game.
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