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December 21st, 2009, 09:32 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Explosives
It's one of the first things we built but they are not applicable to WW2
Don
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December 22nd, 2009, 01:26 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Explosives
Or you can set up demo charge on a bridge and remote trigger it at a good time...
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December 22nd, 2009, 05:16 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Explosives
Quote:
Originally Posted by Marek_Tucan
Or you can set up demo charge on a bridge and remote trigger it at a good time...
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Which is the entire point of the remote detonation charge, ie an ability to wire a bridge. See the Game Guide->Release History-> item 1), description of "Demolition Charges".
Your own troops can pass the trip wire if they do so very slowly (2 hexes or less IIRC), but are not 100% certain not to have pvt Schultz kick it. So you can have a blocking force retire carefully over the wired bridge, but with a small chance it will be dropped prematurely.
Cheers
Andy
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December 22nd, 2009, 01:32 PM
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First Lieutenant
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Join Date: Sep 2008
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Re: Explosives
Just Spotted a possible bug, you can have explosives in your campaign core, is that ok?(well, i think not, since their role is to blow up anyway)
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December 22nd, 2009, 01:44 PM
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National Security Advisor
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Join Date: Mar 2005
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Re: Explosives
Quote:
Originally Posted by iCaMpWiThAWP
Just Spotted a possible bug, you can have explosives in your campaign core, is that ok?(well, i think not, since their role is to blow up anyway)
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That is a bug - and was tested to ensure it was not allowed - so how did you do this?
Andy
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