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  #1  
Old December 26th, 2009, 02:04 AM

MaxWilson MaxWilson is offline
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Default Re: Commander Battles

It can't be done with a mod, since #poorleader sets the number of units you can lead and not the max HP of units you lead. For instance, a #poorleader could still violate the rules by leading 10 Niefel giants.

You have to rely on people to play within the rules, but that shouldn't be a problem since violations would be quite obvious.

-Max
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Old December 29th, 2009, 04:14 PM
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Foodstamp Foodstamp is offline
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Default Re: Commander Battles

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Originally Posted by MaxWilson View Post
It can't be done with a mod, since #poorleader sets the number of units you can lead and not the max HP of units you lead. For instance, a #poorleader could still violate the rules by leading 10 Niefel giants.

You have to rely on people to play within the rules, but that shouldn't be a problem since violations would be quite obvious.

-Max
Yeah, I meant instead of the 60 HP rule, use a low leadership rule, not that setting a unit to #poorleader would cap the total HP.
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Old December 29th, 2009, 04:38 PM

MaxWilson MaxWilson is offline
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Default Re: Commander Battles

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Originally Posted by Foodstamp View Post
Yeah, I meant instead of the 60 HP rule, use a low leadership rule, not that setting a unit to #poorleader would cap the total HP.
Okay. In retrospect my comment was probably so obvious to modders like you that I should have known you were suggesting an different rule.

-Max
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