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  #1  
Old December 26th, 2009, 08:17 PM

binarysolo binarysolo is offline
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Default Re: Strands of Arcane Power

My observations after casting it a few times in SP, given that I *really* wanted this spell to work, as I hate micro-ing magic search as well as unnecessary magic searching that the friendly AI does on captured capitals and what not.

1) Strands searches only paths which the mage has... I *believe* this includes priest levels.

2) Strands searches up to 3 levels in any magic path.... I have not seen any searches at lvl4 yet. Path boosters contribute towards any level checks.

Not certain: 3) The amount of path levels you have affects your site searching. If I recall correctly it's MagePathLvl-1, min 1 max 3.

4) Strands only searches in a somewhat probabilistic/die-roll way -- it searches a few sites per selected provinces per turn.

5) Strands searches ONLY if you have at least 1 candle in the territory.

6) Strands can feeblemind or outright kill random enemy mages under dominion. (The effectiveness is... not terribly awesome.)

Not certain 7) If the caster of strands gets feebleminded by an opposing mage (never happened to me personally) the spell still exists as a global, though given that you are feebleminded you have no magic paths and therefore cannot do any remote site search.


Overall thoughts: not a terrible spell at all per se, but if you have high enough Astral to cast this, you might as well save up your pearls and cast Astral Nexus instead.
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Old December 26th, 2009, 09:12 PM

Knai Knai is offline
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Default Re: Strands of Arcane Power

The obvious exception being when there are very large maps without all that many people on it, or when you are far enough ahead magically to have both up.

Or when dealing with the AI only.
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