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December 29th, 2009, 12:34 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Ink, first make sure your click on the "Go Advanced" button when making a reply to a thread. Then select the text you want in monotext. Use the 'Fonts' drop down menu and select a monotext font. I'm currently using Courier New. Alternatively, you could just wrap the text with FONT tags if you know how to use them.
LDiCesare and Llamabeast, I agree that water nations can be difficult to tackle. However, it comes down to numbers. As I see it, there are 62 land nations and 7 water nations in total. If we end up with 64 players, then we'll need the full set. I'll agree to a all land duel if we don't reach that mark though.
LDiCesare and Squirrelloid, a wrap around would solve the issues with probability. 0 will equal 100 and 99 will be closer to 2 then 7. As for why, I'm the sort of person who likes a semblance of control over randomness, even if its just an illusion. Besides, its more fun this way.
Wrathlord, a static 48 is fine. Quickhost will of course be active.
sansanjuan, If you would like, I could place you down as an alternate. Perhaps you can step in for someone post-mid-January.
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December 29th, 2009, 06:23 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Quote:
Originally Posted by AreaOfEffect
Ink, first make sure your click on the "Go Advanced" button when making a reply to a thread. Then select the text you want in monotext. Use the 'Fonts' drop down menu and select a monotext font. I'm currently using Courier New. Alternatively, you could just wrap the text with FONT tags if you know how to use them.
LDiCesare and Llamabeast, I agree that water nations can be difficult to tackle. However, it comes down to numbers. As I see it, there are 62 land nations and 7 water nations in total. If we end up with 64 players, then we'll need the full set. I'll agree to a all land duel if we don't reach that mark though.
LDiCesare and Squirrelloid, a wrap around would solve the issues with probability. 0 will equal 100 and 99 will be closer to 2 then 7. As for why, I'm the sort of person who likes a semblance of control over randomness, even if its just an illusion. Besides, its more fun this way.
Wrathlord, a static 48 is fine. Quickhost will of course be active.
sansanjuan, If you would like, I could place you down as an alternate. Perhaps you can step in for someone post-mid-January.
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An Alternate sounds fine. Thanks.
-ssj
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"I yam what I yam" - Popeye
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December 29th, 2009, 12:54 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
48 hours is fine because who the hell wants to bend their life around Dominions, but I did want to make sure people do try to keep things moving along as the tournament is going to move at the pace of the slowest player. With 2 players people should really aim to knock out several turns per day for the first several turns...if people really take 2 days per turn then this tournament is going to take 2+ years. It might be good to define a time limit in days, and an official way to determine the winner at that mark so that everyone isn't waiting an excessive time for one or two games.
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December 29th, 2009, 01:26 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I'm in.
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Power is an illusion...
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January 2nd, 2010, 03:05 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I'm interested.
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December 29th, 2009, 02:17 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
We'll make a point of keeping an eye on which games are behind. With graphs on, outsiders will be able to see if a game is close to victory. I'll have to thank Llamabeast for that recent feature. Its true, under the worse circumstances the tournament may go on for over a year. Hopefully people won't drag things out and treat it more like a blitz with emails.
I just want everyone who signs up to understand that this game will require the same commitment that normal mega-games would require.
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December 29th, 2009, 04:50 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I'm interested.
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December 30th, 2009, 07:03 AM
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Private
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Join Date: Aug 2008
Posts: 32
Thanks: 1
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
This sounds very fun. I would like to join.
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December 30th, 2009, 10:42 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
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Thanked 57 Times in 34 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Please do sign me along 
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December 30th, 2009, 10:51 AM
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Private
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Join Date: Aug 2008
Posts: 32
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
AreaOfEffect, I assume pretender design, and in later rounds nation selection, will take place before knowing the nation you will be facing in the duel? If nations will be announced prior to pretender design, in later rounds who will announce their nation selection first?
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