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December 27th, 2009, 08:22 PM
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BANNED USER
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Join Date: Nov 2009
Posts: 122
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Thanked 2 Times in 2 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Quote:
Originally Posted by AreaOfEffect
Renaming is off cause I don't foresee many micromanagement issues to arise in a small game.
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I will never play in any game that has renaming off, as I refuse to have to check every single mage every time I want to forge or cast something or when I'm scripting spells.
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December 27th, 2009, 11:52 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Quote:
Originally Posted by Tollund
I will never play in any game that has renaming off, as I refuse to have to check every single mage every time I want to forge or cast something or when I'm scripting spells.
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This isn't really the place for me to express this, but players out there really need to be informed about the 'F1' function. Press the damn button and view all of your mages' paths at once. Stop telling the opposition what paths your bringing into battle before the battle starts. [Self censored comments.]
Frozen Lama, thanks for playing. The pairings were going to be in the order people sign on. I could randomize it, but either way some people won't be happy. At least by letting the order be determined by when you signed up, you get some semblance of control, rather then it being pure chance.
rdonj, I planned on rolling an additional roll in situations that led to a tie. Choosing the same number would apply in those circumstances. I will consider the dominions DNR rule.
Last edited by AreaOfEffect; December 28th, 2009 at 12:02 AM..
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December 27th, 2009, 11:59 PM
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BANNED USER
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Join Date: Nov 2009
Posts: 122
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Thanked 2 Times in 2 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Quote:
Originally Posted by AreaOfEffect
[This isn't really the place for me to express this, but players out there really need to be informed about the 'F1' function.
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It's incredibly inconvenient, and forces you to switch between modal screens. It's hardly a replacement for renaming, which is only the easiest way to deal with the UI's lack of refinement.
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Press the damn button and view all of your mages paths at once. Stop telling the opposition what paths your bringing into battle before the battle starts. [i][Self censored comments.]
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Oh come on. It's trivial to take a look at each mage once you're in battle, and it might give information to your opponent on two or three of your commanders at most.
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December 28th, 2009, 12:11 AM
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Sergeant
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Join Date: Aug 2008
Posts: 337
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I am interested
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December 28th, 2009, 12:22 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Quote:
Originally Posted by Tollund
Quote:
Originally Posted by AreaOfEffect
[This isn't really the place for me to express this, but players out there really need to be informed about the 'F1' function.
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It's incredibly inconvenient, and forces you to switch between modal screens. It's hardly a replacement for renaming, which is only the easiest way to deal with the UI's lack of refinement.
Quote:
Press the damn button and view all of your mages paths at once. Stop telling the opposition what paths your bringing into battle before the battle starts. [i][Self censored comments.]
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Oh come on. It's trivial to take a look at each mage once you're in battle, and it might give information to your opponent on two or three of your commanders at most.
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You just have to get into the habit of renaming your most experienced indy commander "D7BoneGrind" or "S9MasterEnslave". Yay! Your foes will flee in terror, frightened by your awesome name.
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