|
|
|
 |

July 5th, 2002, 01:20 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Military Colonizers
1- Once a colony component is used, the ship is gone, no matter what components it has on board. This can't be modded, either.
2- resupply (solar) takes no notice of the number of planets in the system, it only counts stars, so no stars= no resupply. If you were to have a planet with a resupply depot in a starless system, that would still generate supplies fine. I'm not sure that's possible though. (except maybe on a manually editted map) See answer 4.
3- Planets are created from asteroids at a rate of one asteroid field per planet. Most of the time this means one planet per sector, but it is possible to have more than one asteroid field in a sector. In other words, those systems you see with a ring of asteroids around the star- they produce a ring of planets. The planet will have the same size and min/org/rad values as the asteroid field had.
4- I don't think you can create a planet in a system which doesn't have a star. Not 100% sure about this, though.
5- Yes, you can create new stars (and destroy old ones=-). Keep researching stellar manipulation to get the component. Note that there is a limit of one "artificial" star per system. Ringworlds and sphereworlds don't count as stars for most purposes though, so I suppose you could create a star, convert it to a ringworld, create another
star next to it, convert it...
Maybe. Has anyone ever tried this?
|

July 5th, 2002, 01:20 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Military Colonizers
No, once you lay the colony the ship is "consumed" regardless of what components you have on it.
|

July 5th, 2002, 01:26 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Military Colonizers
Capt. Kwok: Nyer nyer, beat you
Dogscoff: Noobracer champion 
|

July 5th, 2002, 01:55 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Military Colonizers
A ring/sphereworld counts as half a star, and gets the worst of both.
You get no solar supply generation, and can't build another star.
It IS possible to mod a component that will blow up a constructed world, which will turn it into asteroids. You can then build another star, and form the asteroids into a planet, and/or repeat the process to make an entire solar system.
__________________
Things you want:
|

July 4th, 2002, 09:00 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Military Colonizers
Yes, there must be a star in the system before 'create planet' will work. Dunno why. I wish there was an 'asteroid collector' component to create asteroid fields, and then that you could create a planet in any system regadless of the presence of a star. You could corral some asteroids and build a planet in the midst of a nebula. The perfect secret base!  But by the time you had the tech to do it, I guess everyone else would have the tech to detect it. 
|

July 5th, 2002, 09:32 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Military Colonizers
Yeah, I'd like the stellar manipulation in the game, both natural (ie random events) and artificial (ie stellar manip components) to follow more of a "life cycle" pattern.
For example:
Star > black hole > nebula > star or something like that, so you can go full cirle ad infinutum. It would take some working out though, to work in all the possible variations.
|

July 5th, 2002, 10:11 AM
|
 |
Corporal
|
|
Join Date: Apr 2002
Location: Earth
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Military Colonizers
This "Stellar Manipulation" is expeeeeeeeeesive!
__________________
If he'd reached it all kinds of hell would have broken loose, Haine's men would have hypoed me, and I would have regained consciousness a piece at a time, in Haine's organ-storage tanks. So I strangled him. -Death By Ecstasy-Larry Niven
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|