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Old January 2nd, 2010, 08:39 PM
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Baalz Baalz is offline
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

Yeah, Silent Seas might be better than Sha Bay and also covers what I had in mind. I do think it's kinda silly to be too worried about 70+ turn games. Obviously the outliers might be absurdly long if neither player takes the imitative, but that's the case regardless of map size. I just played a duel on Sha Bay (with 2 AI players, admittedly) and we were fighting in year one and the game decided by turn 20.

The thing is, in a duel you don't have to siege all the castles while your opponent stalls - pretty much whenever you're to the point that the only thing your opponent can hope for is to cause a lot of casualties going down the game is over. I've played dozens of duels and honestly can't think of a single one that even required a capital to be taken, just for it to be shown that it was all but inevitable that it could be.

In a duel there is nobody who is going to save you. There is no diplomacy. There is no point in playing 100% defensively. There is no point in actually fighting to the last man. When you can't mount an offense and don't foresee being able to the game should be called.
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Old January 2nd, 2010, 08:47 PM

chrispedersen chrispedersen is offline
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

Quote:
Originally Posted by Baalz View Post
Yeah, Silent Seas might be better than Sha Bay and also covers what I had in mind. I do think it's kinda silly to be too worried about 70+ turn games. Obviously the outliers might be absurdly long if neither player takes the imitative, but that's the case regardless of map size. I just played a duel on Sha Bay (with 2 AI players, admittedly) and we were fighting in year one and the game decided by turn 20.

The thing is, in a duel you don't have to siege all the castles while your opponent stalls - pretty much whenever you're to the point that the only thing your opponent can hope for is to cause a lot of casualties going down the game is over. I've played dozens of duels and honestly can't think of a single one that even required a capital to be taken, just for it to be shown that it was all but inevitable that it could be.

In a duel there is nobody who is going to save you. There is no diplomacy. There is no point in playing 100% defensively. There is no point in actually fighting to the last man. When you can't mount an offense and don't foresee being able to the game should be called.
Baalz, my points are actually rarely silly, regardless if you agree or disagree with them.

With 64 players its the outliers you have to worry about; and which are virtualy guaranteed to happen with this many players.
Additionally, with this number of players you are virtually assured of getting matchups some of which will feature two 'slow' nations.

This is why I favor restricted nation choices: You can guarantee you wont' have to have abysia fighting LA-Ryleh.

You are going to lose a lot of players due to attrition if you have 50 players waiting around for 14 nations to finish, so keeping the game length down is is important.
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Old January 2nd, 2010, 10:20 PM

Ink Ink is offline
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

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Originally Posted by chrispedersen View Post
Baalz, my points are actually rarely silly, regardless if you agree or disagree with them.
BWHAAAAHAHAHAHAHAAHA

....

*looks again*

BWHAHAHAHAHAHAHAHAHAHAAAAAAAAHAHAHAHAHAHAH

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