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January 3rd, 2010, 02:23 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Quote:
Originally Posted by WraithLord
Silent seas is ok but I think an all land map would be better suited for the tourney.
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I'm curious why you feel that was as I feel the opposite. No water reduces strategic options and removes one of the native advantages of several nations skewing the power even more towards those nations with first rate straightforward ground troop - Neifelheim, Mictlan, Lanka, etc. Having water is going to give a bit to Agartha, Atlantis, Patala, Marignon, etc. who are generally much lower on the power curve, and with the ratios its not like you could win without also winning on the land. If the matchup is between two nations poorly suited to water it'll probably mostly be ignored, though any nation could consider the water when designing their pretender. It just seems like the presence of water would lend itself to richer strategies.
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January 3rd, 2010, 02:57 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I agree completely.
I really wish that each round the tourney god could say it will be between EA-Mictlan and LA-Mictlan, Sauromatia and Ctis.
Or give 3 nations choices for A, three for B.
Then whoever choses a or b, the opponent choses the map out of maps 1,2,3,4.
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