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  #1  
Old January 5th, 2010, 05:01 PM
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JTullman JTullman is offline
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Default Re: 11 Gavrus

Thanks for the help guys. Yeah it dawned on me that I shouldn't even be messing with the guys in the south. I've managed to pull a draw out of it but I'm still not satisfied.

I'm not sure how I've missed this one all of these years.
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Old January 5th, 2010, 06:13 PM
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Default Re: 11 Gavrus

I've finally managed to get a marginal victory.

I just left my infantry where they stood I did not move them once.

I gathered my half-tracks and stugs and just crossed the river north of the bridges. With smoke to keep the 17 pounder off my balls I took the capture points in 7 turns.

I really think the British Heavy Infantry (they were actually 'highland infantry' Scots) are unrealistic in this scenario. Shell'em, park next to them (5 half-tracks) and lay it on 'em. Absolutely nothing. I didn't inflict damage on a single squad. But I got them to retreat out of the victory hexes. Unbelievable. Oh yeah did I mention that each squad has 8 rounds of PIAT ammo 18 grenades (mills) and a 2in morter in their pocket. That's an awful nice weapons cache. Just ridiculous.

Enough of my whining. I got a victory after a night and a half of fighting this tiny scenario
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Old January 5th, 2010, 07:07 PM
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Default Re: 11 Gavrus

Just a point I have only scratched the scenerios as there are quite a lot of them but difficulty varies greatly, must be very hard for designers trying to cover diffrent skill levels & in many cases historical situations. Some the AI does not stand a chance but have played a couple of others where I have been well & truely in the pooh. This never bothered me its the challenge that counts if they are hard to win or you are hanging on for a draw or worse is that not more involving than an easy victory.
These are the only ones I have played 6 months later to see if I can do better.
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