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Old January 8th, 2010, 12:38 PM
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Default Re: CM arty modeling

Very interesting article, here are the highlights for lazy readers.

Myth #1—It requires a direct hit with an artillery round to damage or destroy an armored vehicle. Not true; 155mm rounds that impact within 30 meters cause considerable damage. Air bursts using VT or dualpurpose improved conventional munitions (DPICM) can strip away communications, sights, vision blocks and anything stored on the outside of the vehicle. These air bursts are especially effective against soft targets such as multiple-rocket launchers.

Myth #2—It takes 50 artillery rounds to destroy or damage a tank. Not true. It takes one round. If an artillery battalion engages an armored formation (54 rounds), more than one tank will be destroyed or damaged.

Myth #3—Artillery cannot engage moving targets. It is difficult, but it can be done. The issue is not lethality, but the tactics, techniques and procedures to hit the moving target. Units must train to shift fires.

Myth #4—Modern armor cannot be defeated by artillery. Tanks are designed to kill tanks, and most of the armor is designed to protect against direct fire. HE rounds with VT or delayed fuze and DPICM are very capable of defeating “modern” armor.

Myth #5—Armored vehicles can button up and drive through artillery fire. Yes, they can. But as soon as they button up, their ability to see is reduced by approximately 40 percent. And as they drive through the artillery fire, there is a high probability they will have mobility and firepower damage or that the formation will change its direction of attack. The results are delay and suppression of armor.

I thought Myth #1 and #5 were the most interesting as they seem to be widely accepted/believed by not only gamers but the military.
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Old January 8th, 2010, 02:02 PM
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Default Re: CM arty modeling

Must admit point 1 "within 30 metres" surprised me I thought it would take a near miss. The more high tech the vehicle probably the more to go wrong whether striping the sensors or just general shock taking a system out. Back to finding & aiming the old fashioned way, yikes in a battle enviroment where he who sees first lives thats a big problem the arty created the kill.
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