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Old January 11th, 2010, 06:22 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod 1.6

Flaming arrows was simply too dominant a spell early on. It may not be the case any more, but people were rushing to cast it to the exclusion of pretty much everything else. And it is absolutely devastating in the early game, increasing the kill rate of archers by like 300%, if not more.

Historically nation balance has been less the target of CBM than unit and spell balance - where there have been nerfs it's because the spell or unit, as an option, eclipsed everything else to such an extent that it was simpler to tone down that option than boost everthing else.

So while easier flaming arrows would help weaker nations, its biggest change would be making everyone go after it again - provided they have archers they'd want to be casting it.
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Old January 11th, 2010, 07:17 AM
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Jarkko Jarkko is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Sombre View Post
Flaming arrows was simply too dominant a spell early on.
I was playing mostly vanilla games earlier, and I don't remember Flaming Arrows cast by much anybody else but Marignon, Machaka and Tien Chi, and Ulm and Man if they happened to have a pretender casting that.

My memory can be quite selective, but I think I've never seen Flaming Arrows cast ever against me in a CBM game. And I usually play Pangaea and I love Mass Protection, so Flaming Arrows would make lots of sense.

How commonly is Flaming Arrows cast in CBM games? Is it just a flue I never see it cast against me (or that I never seem to have any need to cast it when it finally eventually becomes available)?
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