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  #1  
Old January 12th, 2010, 10:16 AM
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WraithLord WraithLord is offline
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Default Re: Nations under CBM 1.6

Well, in SP I can do all kind of fun experiments but in MP I minimax like hell. If I have sacred mages and blessed heavy armor, 5 Enc, moderate HP unit recruitable everywhere then EN bless becomes an efficiency consideration so strong that I can’t in good conscious not take it for an MP game.
The EN looks great on wardens.
The E looks great on sacred mages.
The N looks great on old diseased mages (shroud).

It’s the ripple effect. Small change, big difference

Squirrelloid, you have a point there. I just wish Man would have been tweaked in another manner, one that would make it more unique and fun.
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Old January 12th, 2010, 01:29 PM

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Default Re: Nations under CBM 1.6

I think an E/N bless makes sense for MA Man. Consider its mythical influences: Wheel of Time, Lord of the Rings, Arthurian legend. All feature great swordsmen capable of fighting all day without fatigue and without being hindered by minor wounds. Stealthy elite infantry with that bless are reminiscent of the Rangers of Ithilien, the Lord Wardens are reminiscent of the Warders from WoT (combined with Two Rivers Longbowmen)...it gives Man a stealth-and-endurance feel, small elite armies against hordes, that is really quite interesting.
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Old January 12th, 2010, 11:43 PM
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Default Re: Nations under CBM 1.6

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I think an E/N bless makes sense for MA Man. Consider its mythical influences: Wheel of Time, Lord of the Rings, Arthurian legend. All feature great swordsmen capable of fighting all day without fatigue and without being hindered by minor wounds. Stealthy elite infantry with that bless are reminiscent of the Rangers of Ithilien, the Lord Wardens are reminiscent of the Warders from WoT (combined with Two Rivers Longbowmen)...it gives Man a stealth-and-endurance feel, small elite armies against hordes, that is really quite interesting.
Yes, I believe the Wardens were based on the Warders from the Wheel of Time books. But Warders were only trained in Tar Valon, so making them recruit anywhere strays from that.
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Old January 13th, 2010, 12:34 AM

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Default Re: Nations under CBM 1.6

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Yes, I believe the Wardens were based on the Warders from the Wheel of Time books. But Warders were only trained in Tar Valon, so making them recruit anywhere strays from that.
The mothers would also only have been trained there.

There are plenty of nations where one could make the argument that more units should be capital only if you are going by where they are trained. Units should really only be made capital only if there is a compelling balance reason that they should be.
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Old January 13th, 2010, 10:58 AM

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Default Re: Nations under CBM 1.6

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Originally Posted by Lingchih View Post
Yes, I believe the Wardens were based on the Warders from the Wheel of Time books. But Warders were only trained in Tar Valon, so making them recruit anywhere strays from that.
The mothers would also only have been trained there.

There are plenty of nations where one could make the argument that more units should be capital only if you are going by where they are trained. Units should really only be made capital only if there is a compelling balance reason that they should be.
That too. My main point is that Man is actually a pretty interesting E/N bless nation (aside from the old age on best mages thing).
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Old January 18th, 2010, 10:24 PM
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Default Re: Nations under CBM 1.6

I'd say it would be better if their mages would be somewhat improved instead of making Wardens recruitable everywhere. Another thing which is bad about them is that capital-only (which is thematically sound!) Daughters are not very usable. Maybe thay should get some interesting bonus...
Speaking of which, I noted that C'tis Hierodulae got a price drop, seemingly in an attempt to make them somewhat useful. I think this is wrong approach - they aren't bad because they are pricy for what they do, they are bad because C'tis has much more useful commanders. I'd offer to give them an ability in line with their main function - make them domsummon lizard troops, possibly including elite ones: Temple Dancers and Princes.
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Old January 19th, 2010, 03:21 PM

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Default Re: Nations under CBM 1.6

Hierodules replace Miasma-vulnerable indy priests for C'tis--cheap, weak H1s, useful for temple-building and blesses in minor battles that don't warrant a H3 caster or when the nation can't afford one. The few times I've played MA C'tis, I've recruited 1 or 2 in the expansion phase, then never again, but I was glad to have those 1 or 2 so my prophet could do other things.

Man would definitely benefit from better mages. Less severe old age and better randoms on the crones would do it, even.
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