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January 14th, 2010, 01:18 AM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Well, the test game I put on llamaserver also disappeared. This suggests to me that either MY pretender is bad, the .map file I uploaded is bad, or that llamaserver hates me.
My pretender was made with CBM Complete 1.6.
The .map file is exactly the same as that of Greece Stain, but with all the #start commands changed to #specstart X Y, where X is the nation's number, and Y is the province number. Is it no good to not have #start commands also?
Oddly, looking at a single player test run, two nations (Marignon and Atlantis) are not starting in the provinces that I assign for them, but are placed randomly around the map... Their nation numbers ARE 53 and 66 respectively, right? That's what the mapedit file says, at least.
It is feasible that llamaserver just hates me. It sends me threats on a regular basis and just last week, the server hired a goon to try to rough me up.
Ideas?
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January 14th, 2010, 01:57 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: RAFT - Late Age (map selection and pretender design)
I suggest that you post this question outside of this thread, and someone more knowledage can help you.
Thanks for looking into this Lumen.
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January 14th, 2010, 04:10 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Quote:
Originally Posted by LumenPlacidum
Well, the test game I put on llamaserver also disappeared. This suggests to me that either MY pretender is bad, the .map file I uploaded is bad, or that llamaserver hates me.
My pretender was made with CBM Complete 1.6.
The .map file is exactly the same as that of Greece Stain, but with all the #start commands changed to #specstart X Y, where X is the nation's number, and Y is the province number. Is it no good to not have #start commands also?
Oddly, looking at a single player test run, two nations (Marignon and Atlantis) are not starting in the provinces that I assign for them, but are placed randomly around the map... Their nation numbers ARE 53 and 66 respectively, right? That's what the mapedit file says, at least.
It is feasible that llamaserver just hates me. It sends me threats on a regular basis and just last week, the server hired a goon to try to rough me up.
Ideas?
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The #specstarts should be all you need to use in the .map file. I believe that LA Atlantis must start on land. Don't know about Marignon.
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-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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