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  #1  
Old February 1st, 2003, 04:06 PM
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Rollo Rollo is offline
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Default Re: Devnull Mod Gold: updates and discussion

Okay, here is a proposal for IB and GHB. Let me know what you think.

Incinerator Beam, quarter damage to shields
50kt, ROF 2

I 100 100 100 100
II 125 125 125 125 125
III 150 150 150 150 150 150

Graviton Hellbore, double damage to shields, reserach cost raised to 10k
60kt, ROF 2

I 75 60 45 30
II 100 85 70 55 40
III 125 110 95 80 65 50
IV 150 135 120 105 90 75 60
V 175 160 145 130 115 100 85 70

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Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
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  #2  
Old February 1st, 2003, 07:52 PM

Taera Taera is offline
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Default Re: Devnull Mod Gold: updates and discussion

umm rollo, IB doesnt make sense. Since it is a particle bombardament weapon (as most other beam weapons are) it should make at least full damage to shields. What you can do is give it incredible combat bonuses.
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Old February 1st, 2003, 07:52 PM

Taera Taera is offline
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Default Re: Devnull Mod Gold: updates and discussion

i like GHB, its a realy understimated weapon.
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Old February 3rd, 2003, 07:54 PM
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Default Re: Devnull Mod Gold: updates and discussion

I never use GHB because of its rapid damage drop per distance. There are better weapons for long and/or short distances. Maybe someone is using this beam very efficiently but I just cannot find room for it on my ships.
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Old February 3rd, 2003, 10:27 PM

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Default Re: Devnull Mod Gold: updates and discussion

I always viewed the GHB has a hideous weapon able to rip ships to shreds in a single bLast. Just the name Hellbore says enough. A doubling of damage done at all ranges and "ignore all shields" would seem more in order for a 60 ton, ROF 2 weapon that has an expensive research cost. This is a second generation weapon, like the High Energy Class Weapons, and should be quite a bit better that APB & DUC, etc.

I view the HEW the same way. It is a high research cost weapon that should be considerably better than normal beam weapons. Ripper is Ok as is. Incinerator Beam should be ROF1 with a tonnage of 50 and its current damage.

Of course I also think PPB should be a 40 ton weapon like other "specials" due to its special attack.
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Old February 4th, 2003, 08:05 AM

Taera Taera is offline
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Default Re: Devnull Mod Gold: updates and discussion

Umm, no. Gravity weapons are a welcome tech tree as some players advance to Astrophysics 2 early on (to get sensors, null-space, whatsnot). This weapon indeed has a rapid damage drop, but when you make the ship well (on max-tech a battleship can be virtually invincible - absolutely destroys enemies in no more than 2 shots... and its design is easy to get in non max-tech game)

it is an understimated weapon. It is a weapon for planets and bases, but especially for those little nasty sats and/or bases and/or ships guarding WPs. Does low range mean anything to you?
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Old February 4th, 2003, 08:24 AM

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Default Re: Devnull Mod Gold: updates and discussion

At close range you're better off with Ripper Beams- more damage. You can fit three 50-damage ripper beams on for every hellbore, giving a +5 damage advantage. The rippers don't drop damage, either, making them more suitable for weapon-platform and base mounting.

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