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  #1  
Old January 14th, 2010, 07:52 PM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Tollund View Post
It's quite clear that balance between nations is the overall goal of the mod. Otherwise nations that have worthless national troops in vanilla like Bogarus wouldn't have been given heavy cavalry that's is virtually identical to tower knights. Your argument that the mod is meant to promote balance "within" a nation is basically nothing more than the argument mod supporters use to convince those people who like imbalance, because they can take advantage of it, to play in the modded game. The CBM doesn't go nearly far enough in making all units viable.
qm has said before that nation balance is not the primary concern. Obviously it is something that CBM works towards addressing, but I don't know where you get that it's the 'overall goal'.
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Old January 14th, 2010, 08:33 PM

Tollund Tollund is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Sombre View Post
qm has said before that nation balance is not the primary concern. Obviously it is something that CBM works towards addressing, but I don't know where you get that it's the 'overall goal'.
I'm assuming it's the overall goal because it's the only overall goal that's worthwhile for a mod that makes as many changes as it already does. If you would rather it not change overall balance between nations, then there are a large number of things that will have to be done to restore the balance back to what it is in vanilla. The nations with light cavalry, for example, will have to have the power of their other units reduced, or costs increased so that the improvements to cavalry don't upset the balance between nations. Niefelheim will need some major changes to unit costs so that the extra 100 gold cost on niefel jarls and the smaller cold auras on niefel giants doesn't reduce the nation's power relative to other nations.

Every change that is made to a nation changes the relative balance between nations. To argue otherwise is ignorant.
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  #3  
Old January 14th, 2010, 08:58 PM
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vfb vfb is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Tollund View Post
Quote:
Originally Posted by Sombre View Post
qm has said before that nation balance is not the primary concern. Obviously it is something that CBM works towards addressing, but I don't know where you get that it's the 'overall goal'.
I'm assuming it's the overall goal because it's the only overall goal that's worthwhile for a mod that makes as many changes as it already does.
Nope. The only overall worthwhile goal, obviously, is to make the game more fun, by increasing diversity. How is diversity increased? By balancing under-used stuff.

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Originally Posted by Tollund View Post
If you would rather it not change overall balance between nations, then there are a large number of things that will have to be done to restore the balance back to what it is in vanilla.
Obviously, "not changing the overall balance" is not a goal of CBM. The overall balance will be changed, as a side effect of making under-used stuff more worthwhile.

There's nothing stopping you from making your own nation-balancing mod, if that's what you want.

I think Chris P has a project like that started. And there's another mod somewhere that gives all players identical nations, if you're looking for perfect balance for some reason.
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Old January 14th, 2010, 10:02 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.6

Right, my balance mod makes changes to oceania, all agarthas, and abysia.

I had changes started for machaka, and eriu.
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