.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 16th, 2003, 07:24 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Quote:
in turn-based I find that a ship equipped with a single fighter bay (that can only lauch 4 fighters) can recover an infinite amount of fighters.
Hmmm, Mine only load until the NO VACANCY light goes on...
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #2  
Old February 16th, 2003, 12:37 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by dogscoff:
oh, shame. However in turn-based I find that a ship equipped with a single fighter bay (that can only lauch 4 fighters) can recover an infinite amount of fighters.
hmm, that's a bug then.
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #3  
Old February 20th, 2003, 05:26 AM

Binford Binford is offline
Corporal
 
Join Date: May 2002
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Binford is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Quote:
Originally posted by Binford:
I'd like to get the DNM differences file I started this summer up to date:

http://www.jeffleggett.com/DevNullMod.htm

What am I missing?

Binford
Hello? Did anyone see this? Some help appreciated....
__________________
SEIV Code: L+++ Gdy $ Fr! C++ Sd! T? Sf+ A M++ MpO RV Pw+ Fq Nd- Rp- G++ Mm++
Reply With Quote
  #4  
Old February 20th, 2003, 01:35 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Hey Binford,
here are some additions/corrections for the DNM description:

Devnull Mod Gold
Version 1.70
Date: September 9, 2002
SE IV Gold Version 1.84

originally by Devnullicus and others (HreDaak, VernMcC, Elwood Bluze, Derek, Mephisto, Talenn,
Lucas, Daynarr, Deathstalker, Suicide Junkie, GodEmperor, Dracus, Q, SunDevil, Henk Brouwer,
Andrey Taskaev, Nerfman, and probably more)
revision for SE4 Gold by Rollo & Geoschmo
currently maintained by Rollo

...
Mines
=====
add: The mines limit per sector has been raised to 500. Research of better warheads is useful, as warheads not only do more damage at higher tech, but more importantly they get cheaper. Thus mines can be be built faster.
Advanced mine layers can deploy more mines per tuns.

Drones
======
add: Drones have their own engine type which only costs about half of ship engines. This way drones are cheaper/faster to build.

Troops
======
corr: Troops are the same as SE4 with the exception of the bio engineered fanatic (rel/org combo tech). The bio-fanatic acts as a troop cockpit for normal troops or can also be used as only component using a 1kt drop pod/infantry vehicle size (that vehicle size is for the rel/org combo only).
corr: Weapon Platforms use special mounts that make them more effective than SE4.

Components
==========
add:
lower levels of PPB have been toned down. PPB V remains unchanged, but reserach is now 10k base cost
racial armor: Splinter Armor (cry), a 1kt armor. Reactive Armor (psy) with built-in flare against seekers/units(one shot per battle)

racial combo techs:
org/cry - Biocrystal Armor
org/temp - Hyper-Reflex Device
org/psy - Telepathic Armor, Biokinetic Shield Disperser
org/rel - Bio-Engineered Fanatic, Drop Pod
cry/temp - Harmonic Shielding
cry/psy - Psychic Stun Crystals
cry/rel - Chant Crystal
temp/psy - Accelerated Psychic Sensors
temp/rel - Spirit Crew Quarters
psy/rel - Wisdom Shrine

Races
=====
corr: Geoschmo has adapted the Amonkrie/Fazrah, not the Vikings. The DNM Vikings are also based on the TDM Version.
add: Sonne race has been added, using psy/temp combo tech. Shipset by Marc Angstadt, AI by Rollo

What else?
==========
add:
All training facilities are system wide. Psychic training facilities are more effective than normal ones.
new ruins tech: Artifical Stellar Moons, a constructed planet smaller then the Ringworld. Components can be fit into ships for creation.
Extra Huge planet sizes with pictures from the image mod.
Additional quardrants from Fyron's Quadrant Mod.
Cargo Space for domed colonies is doubled.
Raised bonus for Mineral Scanners, Radioactive Colliders and Eco Farms to 20/40/60, makes Robo Factory less of a no-brainer

That's all I can think of right now, there is probably more...

Cheers,
Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #5  
Old February 22nd, 2003, 03:14 PM

Binford Binford is offline
Corporal
 
Join Date: May 2002
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Binford is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

UPdated:

http://www.jeffleggett.com/devnull.html

Comments?
__________________
SEIV Code: L+++ Gdy $ Fr! C++ Sd! T? Sf+ A M++ MpO RV Pw+ Fq Nd- Rp- G++ Mm++
Reply With Quote
  #6  
Old March 7th, 2003, 06:45 AM

Binford Binford is offline
Corporal
 
Join Date: May 2002
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Binford is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Have added a whole se4 section - comments welcome:

http://www.jeffleggett.com/se4main.html
__________________
SEIV Code: L+++ Gdy $ Fr! C++ Sd! T? Sf+ A M++ MpO RV Pw+ Fq Nd- Rp- G++ Mm++
Reply With Quote
  #7  
Old March 13th, 2003, 12:36 AM
Dralasite's Avatar

Dralasite Dralasite is offline
Corporal
 
Join Date: Dec 2002
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
Dralasite is on a distinguished road
Default Re: Devnull Mod Gold: updates and discussion

Just curious if a 1.71 Version is in the works, and if so, whats planned for it?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.