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December 20th, 2000, 09:41 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Remaining issues
Jub,
Was talking about AI.
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Seawolf on the prowl
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Seawolf on the prowl
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December 21st, 2000, 04:12 AM
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Major
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Join Date: Aug 2000
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Re: Remaining issues
Ive seen satellites in use by the AIs (I have beta v1.18)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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December 21st, 2000, 10:42 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Remaining issues
Problem is not the AI using Sats but it's the AI not attacking Sats above empty planets or -in my case - a warp point.
quote: Originally posted by Instar:
Ive seen satellites in use by the AIs (I have beta v1.18)
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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December 21st, 2000, 05:36 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Remaining issues
K126,
As far as attacking Satlites over an empty planet in my game they only do it if want to colonize the planet. If they don't there really isn't a reason to attack them.
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Seawolf on the prowl
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Seawolf on the prowl
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December 21st, 2000, 05:42 PM
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Corporal
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Join Date: Oct 2000
Location: Columbus, OH, USA
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Re: Remaining issues
seawolf-
I don't think you caught it:
8.) The AI should attack satellite Groups above warp points and empty planets. I watched the AI several time to throw colonizer after colonizer without ever colonizing the planet. A combat fleet stand in the adjacent sector but never intervened.
The AI will send CS after CS to a planet with Sats. Each one will be destroyed quickly by the Sats. The AI _never_ sends in warships to clear the Sats so that they can colonize it.
For me, it's kinda fun. Discovered the AI was a Rock/O2 race. Using a Sat deployer for my exploration, every time i find a planet that's Rock/O2, I drop some sats. It never clears them and can never colonize them...
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December 21st, 2000, 06:09 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Remaining issues
This is another prime example of the AI's complete lack of memory and threat analyzis routines. It simply doesn't remember where, why and how it's ships are being destroyed and is therefor uncapable of dealing with the threat because as far as the AI is concerned there is no threat.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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December 22nd, 2000, 12:39 AM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Remaining issues
OK guys but in current patch that should be fixed... currently I have ai sending warships to a planet before sending in a CS.
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Seawolf on the prowl
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Seawolf on the prowl
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