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  #1  
Old December 20th, 2000, 09:41 PM
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Default Re: Remaining issues

Jub,

Was talking about AI.

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Old December 21st, 2000, 04:12 AM
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Default Re: Remaining issues

Ive seen satellites in use by the AIs (I have beta v1.18)
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Old December 21st, 2000, 10:42 AM
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Default Re: Remaining issues

Problem is not the AI using Sats but it's the AI not attacking Sats above empty planets or -in my case - a warp point.

quote:
Originally posted by Instar:
Ive seen satellites in use by the AIs (I have beta v1.18)


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Old December 21st, 2000, 05:36 PM
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Default Re: Remaining issues

K126,

As far as attacking Satlites over an empty planet in my game they only do it if want to colonize the planet. If they don't there really isn't a reason to attack them.

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Old December 21st, 2000, 05:42 PM

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Default Re: Remaining issues

seawolf-
I don't think you caught it:

8.) The AI should attack satellite Groups above warp points and empty planets. I watched the AI several time to throw colonizer after colonizer without ever colonizing the planet. A combat fleet stand in the adjacent sector but never intervened.

The AI will send CS after CS to a planet with Sats. Each one will be destroyed quickly by the Sats. The AI _never_ sends in warships to clear the Sats so that they can colonize it.

For me, it's kinda fun. Discovered the AI was a Rock/O2 race. Using a Sat deployer for my exploration, every time i find a planet that's Rock/O2, I drop some sats. It never clears them and can never colonize them...
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Old December 21st, 2000, 06:09 PM
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Default Re: Remaining issues

This is another prime example of the AI's complete lack of memory and threat analyzis routines. It simply doesn't remember where, why and how it's ships are being destroyed and is therefor uncapable of dealing with the threat because as far as the AI is concerned there is no threat.
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Old December 22nd, 2000, 12:39 AM
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Default Re: Remaining issues

OK guys but in current patch that should be fixed... currently I have ai sending warships to a planet before sending in a CS.

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