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Old January 19th, 2010, 07:01 PM
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Mobhack Mobhack is offline
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Default Re: Weight and Carry Capacity

As I said the other day in response to someone else's post.

Heavy helos (and transport planes too) have a compromise load capacity so that sufficient people can be loaded into the things without too much end-user complaint.

You could, if you wanted, assign about a 220 load capacity to these. That will stop large AFV being carried, but it will also limit load to 20 pax.

By all means feel free to do so in your OOB, but be prepared for the "I-bought-a-Hercules-and-it-only-carrys-20-men-wah!-your-code-is-broken" complaints from those who did not read your read-me. That would likely also be aimed at us, since the end user will assume our code is "wrong", not that you the OOB designer made a particular choice. Even if you put it in the unit info text so it is right in their faces .

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Old January 19th, 2010, 09:52 PM
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Default Re: Weight and Carry Capacity

Actually I was thinking of going the other way - giving the armor weights of 55+ so no aircraft can handle them
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Old January 20th, 2010, 09:06 AM
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Default Re: Weight and Carry Capacity

Quote:
Originally Posted by Suhiir View Post
Actually I was thinking of going the other way - giving the armor weights of 55+ so no aircraft can handle them
Then try loading them into barges in a river crossing, or a beach assault. (255 being the maximum size of a byte).

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