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January 20th, 2010, 07:30 PM
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Sergeant
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Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
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Re: Magic Items under CBM
Quote:
Originally Posted by thejeff
If you dropped the weapon damage, but left the AE damage the same it wouldn't make much difference against chaff/PD, but would weaken it against thugs/elites. That shouldn't hurt the raiders too much.
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exactly.
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January 20th, 2010, 08:08 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Magic Items under CBM
Quote:
Originally Posted by Mardagg
Quote:
Originally Posted by thejeff
If you dropped the weapon damage, but left the AE damage the same it wouldn't make much difference against chaff/PD, but would weaken it against thugs/elites. That shouldn't hurt the raiders too much.
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exactly.
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No. This would hurt them plenty, as it cuts down their options against enemy thugs and SCs, the glam nations have very low strength scores on their raiders and need good, cheap weapons. This is where they ALREADY have trouble in games, raiding and killing PD isn't the issue.
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January 21st, 2010, 05:09 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Magic Items under CBM
Quote:
Originally Posted by Micah
Quote:
Originally Posted by Mardagg
Quote:
Originally Posted by thejeff
If you dropped the weapon damage, but left the AE damage the same it wouldn't make much difference against chaff/PD, but would weaken it against thugs/elites. That shouldn't hurt the raiders too much.
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exactly.
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No. This would hurt them plenty, as it cuts down their options against enemy thugs and SCs, the glam nations have very low strength scores on their raiders and need good, cheap weapons. This is where they ALREADY have trouble in games, raiding and killing PD isn't the issue.
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Surely you don't say that glamor thug nations have troubles against SCs? That couldn't be further from the truth. I don't think it's a good thing to be able to equip your cheap thugs with universal gear that is good against both chaff and SCs. Chaff killing gear should be ineffective against SCs and SC killing gear should be more expensive.
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January 21st, 2010, 05:52 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Magic Items under CBM
Quote:
Originally Posted by Psycho
Surely you don't say that glamor thug nations have troubles against SCs? That couldn't be further from the truth. I don't think it's a good thing to be able to equip your cheap thugs with universal gear that is good against both chaff and SCs. Chaff killing gear should be ineffective against SCs and SC killing gear should be more expensive.
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As a matter of fact, they do. I had them as Helheim about a year ago - vs first Bane Lord, then Tartarian. Of course, it's possible that I should have brought larger numbers of thugs - but still. Raiding was quite good at the same time...
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January 21st, 2010, 06:10 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Magic Items under CBM
Quote:
Originally Posted by Psycho
Quote:
Originally Posted by Micah
Quote:
Originally Posted by Mardagg
exactly.
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No. This would hurt them plenty, as it cuts down their options against enemy thugs and SCs, the glam nations have very low strength scores on their raiders and need good, cheap weapons. This is where they ALREADY have trouble in games, raiding and killing PD isn't the issue.
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Surely you don't say that glamor thug nations have troubles against SCs? That couldn't be further from the truth. I don't think it's a good thing to be able to equip your cheap thugs with universal gear that is good against both chaff and SCs. Chaff killing gear should be ineffective against SCs and SC killing gear should be more expensive.
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The Frost Brand is not a good anti-SC weapon; 16 damage plus a strength of 13 means that a Sidhe Lord could do some damage to an SC but he's not likely to win. A Fire Brand obviously improves his damage potential but I still don't consider that SC killing gear. SC killing gear has a damage multiplier against the intended target (undead, construct, etc) or perhaps AN damage. And as far as I know, all the real anti-SC weapons are not very good for chaff.
Sure, you can kill SCs with glamour thugs but you can also lose them very easily. 15 HP doesn't give much of a margin for error.
Really, I'm trying to figure out what problem these suggestions are intended to address. It's not like low HP units with brands (or glamour nations for that matter, since the nerf to glamour) are dominating the game and imperiling SCs. To each their own; that's the nice thing about mods. But personally I'd prefer not to see these changes in CBM. Heck, I'd like to see a boost to Eriu, not kill it off completely. 
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