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Old January 23rd, 2010, 04:36 AM
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Burnsaber Burnsaber is offline
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Default Re: Blood Red (closed - setting up)

510 sounds like a lot. I'd recommend to give the thing some extensive testing before going for the MP game (perhaps play a SP game with the nations to turn 60+ or something).

One way you can decrease the amount of sprites is to get rid of national pretenders that are not in use. Since Pyg is a outsider, each player could just tell him if he is going to use some national pretender or not.

If the limit is tied to how much custom-sprites are shown in combat, you could try to find units whose sprites could be replaced by #copyspr commands. Sure, it won't be as pretty but I'd guess that function comes before aesthetics in this case. (Alugran human infantry comes to mind as being easy to replace with vanilla sprites)
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Old January 23rd, 2010, 12:04 PM

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Default Re: Blood Red (closed - setting up)

Quote:
Originally Posted by Burnsaber View Post
510 sounds like a lot. I'd recommend to give the thing some extensive testing before going for the MP game (perhaps play a SP game with the nations to turn 60+ or something).
In testing I did a year ago, I thought I found the hard limit to be close to 1000, but I'm still very unsure. Anyway, I've been begging for testing because this is a pretty crazy mod and there are still bugs in DMG, not to mention my mistakes.
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