.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 25th, 2010, 05:21 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: 2 AI Questions

You can always turn on the comptrn switch and look at the AIs turn files. It doesnt script specific spells but then that would be a duplication anyway since the spell choices are written into the code and used to overwrite scripts. Be dumb for the code to argue with itself that way. But it does script. Im not sure how it decides but some units it prefers "stay behind troops" for major mages which makes sense since it allows the other code to just do spell selection. Then another mage is cast, cast, attack which made sense since it was an SC. And yes another would be just cast once then attack which made sense since it was a clerical giant.

It is fun to see the things that the AI can do that we cant. Ive seen scripted instructions such as cast, cast, fly attk rear.

And I wouldnt say that the AI efforts have been ignored. The devs have a number of AI items on the progress page including one we have yet to receive. And player-done items are available. NI maps are well known and seem to get a fair amount of use. Large maps get downloaded fairly often. And there is always SemiRand.

Besides, dont knock me for upholding the title beneath my name just as I wouldnt knock you for always upholding yours.
Reply With Quote
  #2  
Old January 25th, 2010, 05:45 PM

Tollund Tollund is offline
BANNED USER
 
Join Date: Nov 2009
Posts: 122
Thanks: 5
Thanked 2 Times in 2 Posts
Tollund is an unknown quantity at this point
Default Re: 2 AI Questions

Quote:
Originally Posted by Gandalf Parker View Post
It is fun to see the things that the AI can do that we cant. Ive seen scripted instructions such as cast, cast, fly attk rear.
I use that one quite often, since it's one of the standard scripting actions available to all commanders.
Reply With Quote
  #3  
Old January 25th, 2010, 07:03 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: 2 AI Questions

Quote:
Originally Posted by Gandalf Parker View Post
And I wouldnt say that the AI efforts have been ignored.
Neither would I, that's why I didn't. I called you out for saying we have been given all the tools we want to mod the AI, which isn't even close to the truth. It's pretty generous to consider it sugar coating and not straight up misinformation.

Quote:
And player-done items are available. Large maps get downloaded fairly often.
Neither of which has anything to do with efforts to improve the AI. Are you just stating facts at random or what?
Reply With Quote
  #4  
Old January 26th, 2010, 07:52 AM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: 2 AI Questions

Do SemiRand works with CBM 1.6?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.