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July 5th, 2002, 10:43 PM
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National Security Advisor
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Re: What\'s the latest Version of Pirates and Nomads
2.5 PBW is for SE4 Version 1.49; 3.00 is for Gold.
Other than that.. no idea. I CAN say that the AI will do a really bad job in 2.5 PBW, because that's a "human's only" Version.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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July 5th, 2002, 10:55 PM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: What\'s the latest Version of Pirates and Nomads
Hmmm, bummer, 2.5 looked like it had a few more racial traits and components. Oh well, what you do. Thanks
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July 5th, 2002, 11:33 PM
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Shrapnel Fanatic
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Re: What\'s the latest Version of Pirates and Nomads
I'm testing a PBW Version 2.6, and I'll goldify it after its been tested a bit.
The P&N "PBW" Versions do not support AIs, but I plan to make a more limited Version that the AIs can handle later.
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July 5th, 2002, 11:52 PM
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General
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Join Date: Feb 2001
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Re: What\'s the latest Version of Pirates and Nomads
A "regular" empire is like unmodded SE IV, except for new items in the advanced traits, components, and mounts, and the quasi-Newtonian propulsion system.
Nomads have access to their own specialized tech, but I haven't tried that yet, so I don't know what's available.
I haven't tried playing a Pirate yet, either, but I know that they also have specialized tech, and get most of their resources and advanced technology via ship capture.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 6th, 2002, 12:01 AM
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National Security Advisor
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Re: What\'s the latest Version of Pirates and Nomads
"The P&N "PBW" Versions do not support AIs, but I plan to make a more limited Version that the AIs can handle later."
Couldn't this be done by means of a racial trait? I.e. instead of the AIs picking "normal", have them pick "AI normal".
Then again, I suppose you could have already rejected that for some reason..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 6th, 2002, 08:02 PM
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Shrapnel Fanatic
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Re: What\'s the latest Version of Pirates and Nomads
Its not just that. The PBW Version has been changed enough that the AIs would need hardcode changes.
EG: Supplies are a resource. In order to get more, you have to bring solar panels, or fleet with a base that has solar panels. Or build a new ship from scratch (they start with full supplies)
There are no resupply depots, or quantum reactors.
EG2: Cloaking depends on four separate components plus your hull size. You need to combine stealth, scattering and small hull sizes to hide from most races, you need a master computer to hide from psychic races, and tachyon equipment to hide from temporal races.
Those two are probably the biggest problems for the AI.
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July 6th, 2002, 09:04 PM
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National Security Advisor
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Re: What\'s the latest Version of Pirates and Nomads
I know. But you could let the AIs cheat  (i.e. give them a tech tree that works normally)
Then again, some *player* would probably pick that racial trait. Ooops.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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