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July 6th, 2002, 08:02 PM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: What\'s the latest Version of Pirates and Nomads
Its not just that. The PBW Version has been changed enough that the AIs would need hardcode changes.
EG: Supplies are a resource. In order to get more, you have to bring solar panels, or fleet with a base that has solar panels. Or build a new ship from scratch (they start with full supplies)
There are no resupply depots, or quantum reactors.
EG2: Cloaking depends on four separate components plus your hull size. You need to combine stealth, scattering and small hull sizes to hide from most races, you need a master computer to hide from psychic races, and tachyon equipment to hide from temporal races.
Those two are probably the biggest problems for the AI.
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July 6th, 2002, 09:04 PM
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National Security Advisor
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Re: What\'s the latest Version of Pirates and Nomads
I know. But you could let the AIs cheat  (i.e. give them a tech tree that works normally)
Then again, some *player* would probably pick that racial trait. Ooops.
Phoenix-D
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July 10th, 2002, 01:14 AM
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First Lieutenant
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Re: What\'s the latest Version of Pirates and Nomads
you could call the racial tree "empire run by computer" or "computer controlled". Then people who don't really know the system won't pick it, and people who do understand the p&n system wouldn't pick it anyway (hardly any fun is it).
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July 10th, 2002, 05:26 AM
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Shrapnel Fanatic
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Re: What\'s the latest Version of Pirates and Nomads
There are some things even that can't fix.
What would the AI do against completely undetectable frigates? Players could use small mine fields in strategic places, behind their frontlines. Thus, blocking sweepers with warships, and allowing the tiny cloaked ships (too small to be effective sweepers) to pass by the fleet and hit the mines.
Against an AI, you'd be able to cruise through their systems with impunity.
It would also completely ruin things if you could capture a resupply depot, or get a military alliance with an AI who has some.
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July 10th, 2002, 08:33 AM
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Re: What\'s the latest Version of Pirates and Nomads
True about the depots. But aside from mines, how can *anyone* deal with an undetectable frigate?
Phoenix-D
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Phoenix-D
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July 10th, 2002, 08:43 AM
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Shrapnel Fanatic
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Re: What\'s the latest Version of Pirates and Nomads
Damaging storms? About 20 of them?  Stop any frigate dead in it's tracks. 
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July 10th, 2002, 03:03 PM
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Shrapnel Fanatic
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Re: What\'s the latest Version of Pirates and Nomads
A few good weapon platforms on every planet, Ion cannons & repulsor beams, for example.
Siege sats would do pretty good as well.
Mainly the ability to scatter lots of small fields in unexpected locations would be good. You'd blow some up, and know where the rest are going.
Military escorts and the convoy system would also solve a lot of problems.
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