.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old January 28th, 2010, 09:34 AM

Grijalva
Guest
 
Posts: n/a
Default Re: Single-Castle Game: OneFort (Seeking ~1 more players)

I wonder if we should use better independents or just have a house rule that says "no indy troops or mages" or something like that.

The reason I ask is because I think BI-mod was designed to improve the AI's recruiting behavior rather than balance the game. In fact, it may be unbalanced, but I'm not sure.

Thoughts?

Also, what about mercs?
Reply With Quote
  #2  
Old January 28th, 2010, 10:47 AM

Belac Belac is offline
Sergeant
 
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
Belac is on a distinguished road
Default Re: Single-Castle Game: OneFort (Seeking ~1 more players)

I wanted Better Independents to prevent the wars between players to devolve into loads of indies recruited outside of forts. The game already has 2 not-really-enforceable house rules, and I hesitate to add too many.

Indies could be set high, but remember that our ability to recruit expansion parties is very limited. I wouldn't go higher than 7.

No problem with mercs, I think.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.