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  #1  
Old February 2nd, 2010, 04:17 PM

pyg pyg is offline
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Default Re: Dominions Mafia--MP Format Idea

I think you are hitting on an essential concept here. Diplomacy is bigger than skill in Dom3 MP, so fixed diplomacy(teams/no diplomacy raND) changes the game in an important way for people who take this game way to seriously.... don't make me name names. Team games are the most fun I've had in Dom3 MP(NvV:I,NaV). My teammates have had a lot to do with that. On the other hand I've observed that team MP hasn't treated everyone as well as me. Perhaps they've just chosen/not their teammates that well.

This brings me to what I suggest for this concept: Teams should self select (via forum PMs/irc/etc.) and sign up as a team that is also commited to finding subs for team for the game (with expected delays, and sighs). I think team games need to sacrifice the bonus of anonymity, and hopefully nation balance of teams will occur before signup, to avoid contention.

I like the political intrigue of the mole concept in a team game.
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Old February 2nd, 2010, 04:35 PM
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Default Re: Dominions Mafia--MP Format Idea

Interesting, I was thinking of doing something like this or at least providing a means by which it is possible in NaV 2. I am considering letting team alternates "mingle" in their own seperate forum, where they would be free to make deals, exchange info, betray their own teams, and so forth amongst each other. This would give our alternates a more active role whilst providing this intrigue.

I am glad to see the interest increasing for team games, in whatever form they take.
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