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  #1  
Old July 8th, 2002, 06:56 AM
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Default Re: Bug or Feature: Multiple Ship Training Facilities

well, a faster solution is to import a vaccuum 'breathing' race and build two training facs and a spaceyard on each moon and planet. then you can crank out the ships, and have them trained on sight.

with regards to training though, if you want to see how well untrained troops fair, look at the russians vs. anyone in history. the only thing that kept the place soverign was their winter weather, even though they have some of the best scientists the world has ever seen.

and to quote someone else, "The British kept Quebec because the American forces were a largely untrained mob"

proper training is paramount to victory, what do you think would have happened to the causualty rate on American bomber flights circa WWII if the crews had not spent several weeks learning how to use the machineguns, compensate for recoil and lead their targets?

but if you dont like how experience affects combat performance, then change it in settings.txt

as far as giving psychics a higher training ability from their facilities, i dont think it can be done, judging by the settings file.
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Old July 8th, 2002, 06:57 AM

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Default Re: Bug or Feature: Multiple Ship Training Facilities

"as far as giving psychics a higher training ability from their facilities, i dont think it can be done, judging by the settings file"

The speed and top end of the training facilities are in the facilities file, and are modable.

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Old July 8th, 2002, 07:08 AM
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Default Re: Bug or Feature: Multiple Ship Training Facilities

I think it would be nice if MM made experience completed moddable - so that you could adjust the maximum values or mess around with the different levels (elite, novice) etc...
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Old July 8th, 2002, 09:36 AM
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Default Re: Bug or Feature: Multiple Ship Training Facilities

Quote:
Originally posted by Puke:
- the only thing that kept the place soverign was their winter weather, even though they have some of the best scientists the world has ever seen.

- proper training is paramount to victory
Just to send this again spiral into off topic:

Russia only had it's weather as a FAILSAFE.

The reason russia lost is:

The uneffective command of troops between the commander and the Czar during world war 1.

Stalin's Purge, which killed many brilliant commanders and minds replaced them with Communist hicks.

Both of them could have been prevented, and with the weather as a backup, and it's fervor, russia still stands.

Also: That Proper training thing?

If that was true, United States of America would be the Dominion of American States.

Also, if that was true, Vietnam would have been operation speedy resolution.

Not a flame but just correcting some flaws.
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Old July 8th, 2002, 09:41 AM

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Default Re: Bug or Feature: Multiple Ship Training Facilities

Quote:
Originally posted by Pax:
And, CPT Kwok, I know you didn't call it cheating, but Spuzzum did.
And still does! =)
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Old July 8th, 2002, 10:38 AM
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Default Re: Bug or Feature: Multiple Ship Training Facilities

Quote:
Originally posted by Puke:
...if all the other reasons below were not good enough, maybe there can be better training from having access to multiple astronomical bodies in one sector. being able to manuver around multiple planets / moons and their gravity would create a wider variety of traning scenarios than would be available at just a single planet...
I had the exact same thought Last night at the IRC chat...

...wait... does that mean I think like Puke does... ?

AAAAARRGH...

* Rollo runs away screaming

[ July 08, 2002, 10:09: Message edited by: Rollo ]
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Old July 9th, 2002, 01:54 AM
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Default Re: Bug or Feature: Multiple Ship Training Facilities

Quote:
Originally posted by Spuzzum:
Just because something lets you do something, doesn't mean it's right. If that wasn't the case, then I could go out right now, get a ferry ride to Vancouver Island, and shoot Premier Gordon Campbell (our Liberal provincial moron/leader). I sure as heck could do it (and believe me, I really want to!), but I wouldn't because it isn't the right thing to do*. ;-)
That argument is false Spuzzum. What you are missing is that this isn't just a matter of a game flaw allowing you to do something you aren't supposed to be able to do. The game doesn't say you aren't supposed to be able to do this. You are making an assumption based on incomplete evidence.

You may be capable of assasinating the PM, but you know beyond a shadow of a doubt that it's against the laws of Canada and the inalienable laws of mankind.

Just because you say it's wrong to have multiple training faciliites doesn't meean it is wrong. If a future patch were made that made it against the rules, but because of a mistake the fix didn't work and you still could do it, then it would be an exploit and cheating to continue doing it. Until then it is clearly not.

If I arbitrarily say it's unfair to attack an enemy without warning, or without giving them time to prepare defenses, do you have to not do that? Would you be cheating if you did it? Of course not.

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