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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old February 8th, 2010, 03:43 PM
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Gregstrom Gregstrom is offline
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Default Re: The Mod Compatibility Index

That was sort of a long-term goal of the index. At the moment, you'd be surprised just how few mods you can run without conflicts.

A renumbering script could likely be created by adapting a mod combining script - the underpinnings would be pretty similar. I don't have enough scripting knowledge to do said adapting though.
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Want to use multiple mods? The Mod Compatibility Index might be useful.
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Old February 8th, 2010, 09:48 PM

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Default Re: The Mod Compatibility Index

The mod combining scripts do in fact renumber everything. That is how they combine the mods. This allows for maximum utilization of the mod space.
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